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#411 |
Tomb Raider
Join Date: Nov 2008
Posts: 20,685
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Rotate the .obj -90 degrees on the X-axis. That's what I do. You can rotate it back in XNALara later.
Never manipulate an armature in object mode. If you do, use Ctrl+A to clear changes of position/rotation/scale before you export the model.
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It’s just an opinion, you don’t have to agree. ¯\_(ツ)_/¯ |
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#412 | ||||||
Professor
Join Date: Apr 2009
Location: The worthwhile problems are the U can really solve, the ones U can really contribute something to
Posts: 3,226
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Quote:
II V Quote:
Watch the session XNA Limitations http://wiki.blender.org/index.php/Ex...NA#Limitations
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Link removed. - Why ? google, google “Google is your friend!” Last edited by XNAaraL; 08-05-12 at 11:48. |
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#413 |
Archaeologist
Join Date: Nov 2011
Location: Milan, Italy *vomits*
Posts: 1,065
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Question: How can I set an accessory (sword, glasses, etc) under "handguns" category? So that I can show it or hide it whenever I want..
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#414 | |
Relic Hunter
Join Date: May 2010
Location: Croatia
Posts: 6,774
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handgunhandleft handgunhandright handgunholsterleft handgunholsterright Then save it and convert the .mesh.ascii with AutoTexture, or else it won't work. It will give an error.
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This blue sky... staring at it from afar, have I seen it before? |
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#415 |
Archaeologist
Join Date: Nov 2011
Location: Milan, Italy *vomits*
Posts: 1,065
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#416 |
Relic Hunter
Join Date: May 2010
Location: Croatia
Posts: 6,774
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It's an tool that is used if you have texture errors with .mesh.ascii, it's probably somewhere on XNAaraL's forums.
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This blue sky... staring at it from afar, have I seen it before? |
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#417 |
Archaeologist
Join Date: Nov 2011
Location: Milan, Italy *vomits*
Posts: 1,065
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#418 |
Relic Hunter
Join Date: May 2010
Location: Croatia
Posts: 6,774
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They're probably dead because the link has incorrect spelling. Something like ww2 and commultiupload and urgh!
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This blue sky... staring at it from afar, have I seen it before? Last edited by RoxasKennedy; 02-05-12 at 17:18. Reason: Becuz XNAaraL does not aprove linking >:I |
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#419 |
Tomb Raider
Join Date: May 2011
Posts: 10,458
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I dont use AutoTexture, just change the number of textures to 2 and only have diff and norm textures
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#420 | |
Archaeologist
Join Date: Nov 2010
Location: Romania
Posts: 2,466
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![]() Didn't even heard of that "autotexture-thing"
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Nobody puts Baby in a corner |
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