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Old 09-10-21, 23:38   #15091
cornchild
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Do moveables over the 255 count have issues in game? I'm just curious about what I should look out for as I am approaching that original limit.
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Old 10-10-21, 07:26   #15092
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Quote:
Originally Posted by cornchild View Post
Do moveables over the 255 count have issues in game? I'm just curious about what I should look out for as I am approaching that original limit.
Torch bug

Flame of torch doesn't work when torch is lying on the ground.
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Old 10-10-21, 14:56   #15093
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Torch bug

Flame of torch doesn't work when torch is lying on the ground.
Thanks!, I have no torches in my level so I should be ok I suppose.
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Old 11-10-21, 09:36   #15094
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Hi,

is there anything I can do about the baboon savegame crash?

I followed Overraider's advise to fill all slots with the baboon. (_mip etc.)

But this doesn't help either.

As my CAC 2021 is in the Madhouse Zoo, it would be a gread pity if I really have to delete all of them in the ape house.
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Old 11-10-21, 12:08   #15095
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Default Baboons

Just curious, is it all baboons that have savegame issues (Silent / normal)? I actually have no idea what the differences are, though.
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Old 11-10-21, 12:16   #15096
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Just curious, is it all baboons that have savegame issues (Silent / normal)? I actually have no idea what the differences are, though.
Well Baboons in the Silent Slot attack Lara immediately, so this is less suitable.

The Baboon_INV Slot was used for the invisible baboon in the monkey puzzle TR4.
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