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#281 | ||
Explorer
Join Date: Sep 2006
Posts: 674
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Quote:
Customize= CUST_CINV_TEXT, CINV_TXT_ITEM_QTY_IDLE, IGNORE, IGNORE, FT_SIZE_ATOMIC_CHAR, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE Customize= CUST_CINV_TEXT, CINV_TXT_ITEM_QTY_ACTIVE, IGNORE, IGNORE, FT_SIZE_ATOMIC_CHAR, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE |
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#282 |
Historian
Join Date: Jul 2010
Location: Southern Italy
Posts: 252
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JMN, I'm trying to create a setup in which you need to combine a GRENADE_AMMO1 with a CROSSBOW_AMMO1 to create an explosive arrow in the CROSSBOW_AMMO3 slot, but the command Customize= CUST_CINV_COMBO doesn't seem to work (at least not on these ammo types).
This is the setup I attempted: Code:
Customize= CUST_CINV_COMBO, CINV_ITEM_CROSSBOW_AMMO1, CINV_ITEM_GRENADE_GUN_AMMO1, CINV_ITEM_CROSSBOW_AMMO3, IGNORE, CINV_TRUE, CINV_FALSE, IGNORE
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One side will make me grow taller, the other side will make me grow shorter. Last edited by Gancian; 25-03-20 at 11:11. |
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#283 |
Explorer
Join Date: Sep 2006
Posts: 674
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Have you tried putting in all the fields? You're missing a couple of IGNOREs there at the end.
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#284 |
Historian
Join Date: Jul 2010
Location: Southern Italy
Posts: 252
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Thank you, JMN! That was indeed the mistake. I just thought that if final fields were left empty, they would be assumed as all "IGNORE". I can't remember where I read that...
Also Ng Center didn't return me any errors so I assumed I was fine. Now everything works! Thank you, pal! <3
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One side will make me grow taller, the other side will make me grow shorter. |
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#285 |
Historian
Join Date: Apr 2013
Posts: 309
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Hello, please can anybody help me?
I have an issue with inventory lighting. When I open inventory mode all items will change to weird colour. ![]() ![]() Here are some examples: [img]*******************/zJXwz9v/error-1.png[/img] [img]*******************/ssQNknw/error-2.png[/img] Last edited by Ado Croft; 29-03-20 at 13:20. Reason: Images removed. See FAQ on posting images. |
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#286 |
Relic Hunter
Join Date: Apr 2012
Location: Run the Gauntlet
Posts: 9,981
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The inventory takes the lighting of the room lara is. There is a script that makes the lighting work for only X room, but I don't know it on top of my head.
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#287 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,157
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@Ado Croft:
Customize= CUST_CINV_LIGHTING let's to pick a room from which the inventory takes its lighting. ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#288 |
Historian
Join Date: Apr 2013
Posts: 309
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Thank you very much
![]() I just created room, size 3x3 and set default ambient room 128r 128g 128b and then add CUST_CINV_LIGHTING command to my script and now it works correctly ![]() |
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#289 |
Historian
Join Date: Jul 2010
Location: Southern Italy
Posts: 252
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(JMN is gonna hate me for this...)
I was trying to create a simpler "diary" in the style of TRA: just an examine object which display a line of text. I was thinking that maybe, using the Text placeholders I could change what's written inside through the use of the variables-text flippeffects but after many tries, no matter what I do, the text inside the diary always remains the same. So I was thinking maybe it's a problem of the inventory plugin? Maybe it loads examine parameters at the start of the level and then doesn't update them anymore? EDIT: Nevermind anything I've said. There was an error in my setup, I just corrected it and BOOM, I discovered that examine objects do not accept placeholder text at all. ^^' ![]()
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One side will make me grow taller, the other side will make me grow shorter. Last edited by Gancian; 31-03-20 at 10:37. |
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#290 |
Unverified User
Join Date: Jan 2008
Location: Deutschland
Posts: 5,140
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show your diary inventory script
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