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Old 26-11-16, 00:29   #51
XProger
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OpenLara first alpha release


For now you can try WebGL version, the archive for other platforms will be tomorrow.

Thanks OpenTomb guys for help, without you I would have spent a lot of time! Especially for Lwmte (collisions & triggers), Gh0stBlade (FloorInfo parser fix) and Cochrane (MacOS X VAO patch and maybe I'll overcome "oldschool" itself and use Cocoa in future ;).

update: windows, linux & macos builds

Last edited by XProger; 26-11-16 at 11:43.
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Old 26-11-16, 08:43   #52
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Fantastic work! Very fun to play. I certainly love playing in 60 frames!

I must say it's weird having space bar for jump and alt for draw weapons.
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Old 26-11-16, 09:13   #53
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Wow, it looks absolutely playable now. I just cannot put stress enough on how fantastic this whole project is. Incredible!

I must also say that even though OpenTOMB is maybe more advanced, but your project feels more complete. If your work speed won't change you'll finish this entire project in no time!

I have a small question, are you making your engine compatible with TR1-only for the time being or you're already preparing it for later games as well?

Oh and about the modkit. Yes, we desperately need a good modkit. TRLE is amazing but also incredibly obsolete. If we could get the possibility to create levels for your engine, that would great!

Have you already been thinking about the menu/inventory screens? Are you going to put different menu for every type of TR game, or just one menu for all games? I guess everyone would love the old ring menu in TR4.
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Old 26-11-16, 09:55   #54
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Thanks.

moodydog
Controls are temporary, I'll change it to more original.

Caesum
Yes, TR2-5 will be as next big steps after TR1. Modkit probably will but at the moment it's too early.
I also prefer the original menu ;)
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Old 26-11-16, 11:02   #55
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OMG fantastic !
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Old 26-11-16, 15:47   #56
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Quote:
Originally Posted by Caesum View Post
I must also say that even though OpenTOMB is maybe more advanced, but your project feels more complete.
In fact, OpenTomb is more advanced and more complete at the moment. But many people don't recognize it because of OT's incoherence and because of its endless reiteration on same developments over and over again. And that's the consequences of its more complex code base and many mistakes made in the past.
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Old 29-11-16, 00:44   #57
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Ugly in some cases, but working shadows 8)
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Old 29-11-16, 11:36   #58
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Wow.

I want that for my custom levels...
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Old 29-11-16, 12:40   #59
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Quote:
Originally Posted by XProger View Post
Ugly in some cases, but working shadows 8)
WAT
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Old 29-11-16, 12:59   #60
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Oh wow
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