28-05-12, 14:47 | #1 |
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Joined: Dec 2009
Posts: 590
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error .prj
Version=1.2.2.6
CRS=Enabled Last diagnostic mexage: LOG_0x4298E4: Object 0 in room 147 claims to be in room 0 Last directX error: START_P1:1002D0B7 END_P1:10071F86 START_P2:10083617 END_P2:100A8CC1 START_P3:100B2347 END_P3:100E38D2 START_P4:100071E7 END_P4:1000FDA4 CRASH REASON: EXCEPTION_ACCESS_VIOLATION The thread tried to read from or write to a virtual address for which it does not have the appropriate access. EXTRA_INFO: VIOLATION ON READ AT OFFSET 0x63AF45C RECOVERABLE : YES CRASH OFFSET: 0x422FC5 REGISTERS: EAX=63AF442 EBX=0 ECX=300EF20 EDX=11 ESI=2FC39CC EDI=7B91E0A EBP=5DDFD80 EIP=422FC5 ESP=5DDFD20 DYNAMIC POINTER LIST: ------------------------------------------ 10434E70:Ptr_VetBigTails 063B0020:Ptr_MemoriaMesh 0300EF20:Ptr_MemoriaVertici 03034738:Ptr_MemoriaListaVertici 09200020:Ptr_Memoria1_6Mb 02F94E30:Ptr_ObjectCodeArray 02FB7888:Ptr_VetBaseOggetti 02FF7CF0:Ptr_VetSlotOggetti 07F90020:Ptr_BaseImmagineTextureOggetti 07D6FBF0:Ptr_VetMeshPointers 097A3D40:Ptr_ObjjBonesWad 07B90048:Ptr_VetRoomSlots 0309DFE8:Ptr_VetPointerRooms 00000000:Ptr_MemoriaPerDatiCD 00000000:Ptr_MenuAttivo 0046E4D8:Ptr_Pointer_VetDirectDrawDevice 0046E4F5:Ptr_BaseDirectXLibrary 0046E0A8:Ptr_ColorTableEntry 006FB5CC:Ptr_IDirect3DDevice3 03095EFE:Ptr_TabellaColori 02C3205A:Ptr_MemoriaTexFaces 02F71FE8:Ptr_TextureTailInfos 00600BD8:Ptr_DatiPoligoni 0309D7E0:Ptr_VetCodeTriggers 02FA2540:Ptr_VetTriggers 02F71FE8:Ptr_MemoriaRoomTexInfos 02F75FF0:Ptr_ObjectTextureWad 05EA0020:Ptr_TextureRawImage 0309BBD8:Ptr_MemTestTextureNero 00000000:Ptr_VettorePuntatoriTexture 0300E318:Ptr_VetObjectCodeEffetti 00000000:Ptr_VetSoundEffects 02F9CB38:Ptr_VetItemEffetti 09200020:Ptr_MemoriaFileTexture 00799CD0:Obj_IDirectDrawSurface3 00799DF0:Obj_IDirectDraw7 00799D30:Obj_IDirectDraw4 00000000:Obj_IDirect3DTexture2 00000000:Obj_DirectDrawSurface4 00000010:IndiceRoomAttuale 00000000:TipoModeView 00000000:TestMostraFlipMap 00000000:TestDrawDoors 000000C8:Tot_RoomSlots 00000000:TestFaceEdit 00000000:TestModoLightning 0018FF88:SalvaBaseStack1 05DDFF88:SalvaBaseStack2 ------------------------------------------ MEMORY USAGE ------------------------------------------ VetPtrMeshObject memory is full at 49.22 (Used 0x1F8 bytes) ZonaVerticiObjectMesh memory is full at 49.22 (Used 0x1F8 bytes) ZonaMemoriaVertex memory is full at 80.00 (Used 0x1067E4 bytes) ZonaMemoriaVertexSecondario memory is full at 20.00 (Used 0x419E4 bytes) MemoriaTexFaces memory is full at 0.69 (Used 0x2038 bytes) MemoriaPoligoni memory is full at 0.47 (Used 0xBB4 bytes) VetSegnaliMesh memory <EMPTY: never used> MemoriaTexture8Bits memory is full at 100.00 (Used 0x3FFFC bytes) ZonaOverlaps memory <EMPTY: never used> VetTexSonorePrj memory is full at 99.61 (Used 0x3FC bytes) VetTextureBumpMap memory <EMPTY: never used> VetAnimatedTilesTextures memory is full at 99.90 (Used 0xFFC bytes) ZonaListaElenco memory <EMPTY: never used> ZonaVetCamera memory <EMPTY: never used> ------------------------------------------ Stack=0x5DDFD20 pContesto=0x5DDFA38 pInfoEccezione=0x5DDF9E8 PRIMARY_STACK: ESP=0x5DDFD20 STACK_TRACE: 0x418A5C 0x41AAF1 0x41D7E9 0x41E5E2 0x42706A 0x41A3C2 0x426AEF 0x419F10 0x44B45A 0x44B47B 0x44D3C0 0x44B424 END_STACK_TRACE SECONDARY_STACK: ESP=0x18B168 STACK_TRACE: 0x41004D 0x43005C 0x43005C 0x43005C 0x41004C 0x440034 0x45002D 0x450043 0x42002D 0x430046 0x420032 0x10020201 0x100B9AA6 0x100DBC6C 0x444672 0x444610 0x444610 0x444610 0x444610 0x444610 0x444610 0x444610 0x444610 0x100B9AA6 0x100DBC6C 0x444672 0x444610 0x444610 0x444610 0x444610 0x444610 0x444610 0x444610 0x100B9AA6 0x100DBC6C 0x444672 0x444610 0x444610 0x444610 0x444610 0x444610 0x444610 0x444610 0x100B9AA6 0x100DBC6C 0x100B9AA6 0x100DBC6C 0x100E0B91 0x444610 0x100E0E09 0x444839 0x444610 0x444610 0x444610 0x444610 0x444610 0x444610 0x444610 0x444074 0x444559 0x44B5D6 0x44D3C0 END_STACK_TRACE |
28-05-12, 14:55 | #2 |
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Joined: Nov 2005
Posts: 3,252
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I'd suggest you to post more information about this crash. Hardly any of us can figure out what happened from the crash information log. And if possible post a screenshot if you can what was going on before the crash.
heres some questions which may help you to tell us what happened: 1. What were you doing ("Pressing jump and alt key" as example) 2. When exactly this did happen ("During a Lara dying animation on spikes" as example) 3. What was going on when this happened ("Lara hit spikes and rolling ball was rolling around" as example) Edit: Or is this actually a tomb converter crash? If I figured correctly there is some problem in your level. To be more specific in room 147. "Object 0 in room 147 claims to be in room 0" Have you deleted a room with object or perhaps deleted a flipped room with object? Last edited by teme9; 28-05-12 at 14:58. |
28-05-12, 17:17 | #3 |
Member
Joined: Dec 2009
Posts: 590
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is with the .prj. A level of TRLE (using NGLE). I can not access the .prj
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28-05-12, 17:27 | #4 |
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Joined: Jul 2003
Posts: 33,359
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You can't open the prj in the editor?
Are you getting any errormessages before you get this crashreport? If so, what are those errormessages about? If you are also using TRNG and NG-Center you could try NG_Doctor on it. Perhaps that will give some more clear information about what might be wrong. It is probably better to go back to an earlier save of the prj and restart from there. Btw, I've never gotten an errorreport like that when the editor crashed... I only get errorreports like that when the game itself crashes. Last edited by Titak; 28-05-12 at 17:29. |
28-05-12, 17:43 | #5 |
Member
Joined: Dec 2009
Posts: 590
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Extract .tr4 to .prj with tr2prj program
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28-05-12, 18:05 | #6 |
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Joined: Jul 2003
Posts: 33,359
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You extracted a prj with TR2prj?
Well, is it pretty common knowledge that prj's extracted with that program are buggy. So in most cases it simple is a no go. You'll have to build the level from scratch it seems. |
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