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Old 31-05-13, 05:48   #101
larafan25
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Originally Posted by xLara_Nathanx View Post
Don't you remember that SP Skin?

It's 7:46 AM.
Are you.

awake.

You didn't stay up did you? o.o

Or are you going to school?

This is off topic, and nope, I don't think I ever touched the skins in UC1...though I know for sure I played with the mirror world cheat. That has to be the coolest extra of any game, because it can really throw you off on replay.
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Old 31-05-13, 05:49   #102
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Originally Posted by larafan25 View Post
Are you.

awake.

You didn't stay up did you? o.o

Or are you going to school?

This is off topic, and nope, I don't think I ever touched the skins in UC1...though I know for sure I played with the mirror world cheat. That has to be the coolest extra of any game, because it can really throw you off on replay.
Lol yes, school.

OMG yes! Mirror world <3 It felt like playing in another level.
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Old 31-05-13, 05:53   #103
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Lol yes, school.

OMG yes! Mirror world <3 It felt like playing in another level.
Prayin for your day. School scares me. 7 O'clock is not a time, it's a place in my memory. And it's....eugh.

Mirror world is amazing though, and...if I'm not mistaken, there might have been some filters that you could apply to the graphics?
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Old 31-05-13, 05:59   #104
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Originally Posted by larafan25 View Post
Prayin for your day. School scares me. 7 O'clock is not a time, it's a place in my memory. And it's....eugh.

Mirror world is amazing though, and...if I'm not mistaken, there might have been some filters that you could apply to the graphics?
Thanks. ;_;

Yes, that's right. You had a "next generation filter", a "sephia tint" and if I'm not mistaken, a black and white mode.
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Old 31-05-13, 06:02   #105
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Thanks. ;_;

Yes, that's right. You had a "next generation filter", a "sephia tint" and if I'm not mistaken, a black and white mode.
Ah yes, Sephia...because I want to play in Sephia.

I wonder what the NG filter was...I don't think it was actually NG, just some weird ****.
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Old 31-05-13, 06:29   #106
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In U2 I loved the cheat where dead bodies started to float. It was a zero gravity or something Absolutely love it!
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Old 31-05-13, 06:45   #107
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WAT. That sounds amazing.

Imagine ammo and pickups floating? D:

Nate wouldn't have been affected by the gravity though, would he?
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Old 31-05-13, 07:02   #108
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I think it was just corpses and certain kind of objects. I might be mistaken another game too, I haven't touched in U2 for 6 months.
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Old 31-05-13, 10:13   #109
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It's just dead bodies and ammo that floats up.
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Old 31-05-13, 10:21   #110
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No new engine for Uncharted 4.

Naughty Dog will keep its Uncharted engine instead of building a new one for PS4

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Naughty Dog will keep its existing in-house engine used in Uncharted and The Last of Us for the PS4, the developer has revealed.

Game director Bruce Straley explained how it won't repeat past mistakes of developing a new engine from scratch for a new console generation, as it did when it started work on Uncharted for the PS3.


"We learned a big lesson coming from PS2 to PS3," he told Digital Spy.

"There was a lot of hype over what next-gen was going to be. It was all going to be like movies, like a pre-rendered cutscene-style fidelity.

"That turned out not to be true. Granted, what we're able to do now is pretty damn close, but it took Naughty Dog four games to get there
- one of the top developers in the industry with some on the most amazing scientists working in our programming department."

"We scrapped everything at the beginning of Uncharted 1, and we had a perfectly good engine with the Jak & Daxter franchise.

"We could have started with something there and then built off of it and only changed the pieces and parts as we needed, when we needed. And that really caused a lot of turmoil.


"Again, we were creating a new IP, with a new engine, with a lot of weird expectations. Nobody had a dev kit soon enough, and as we all know, trying to figure out how to programme for a whole new piece of hardware was really difficult.

Straley continued: "We learned our lesson in saying, as we move into development into next-gen, we want to take our current engine, port it immediately over as is and say, 'Okay, we have a great AI system, we have a good rendering system'.

"We have all these things that already work. Only when we hit a wall will we say, 'When do we need to change something? When do we need to scale it?

"'When does the gameplay, when does the story, when does the world that we need to create - when does this engine hit the wall? Right, now we need to change this part of the engine.'

"Hindsight's 20-20, and it sounds obvious to say it, but it's one of those things that you learn in development. We've gained something from this experience, and now we want to apply it moving into next gen."
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