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Old 22-03-18, 08:53   #12101
TR-Freak
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Originally Posted by Sir Launcelot View Post
^ if they didn't change the whole camera/control system, I can't see anyone but diehard fans of the classics buying those anyways.
"I am used to WASD and I'm too lazy to learn a new control scheme"

A native port to Windows and other platforms for atleast TR1 is heavily needed though. No more unstable DosBox or other hacks (Glidos, TombATI) like Wrappers.
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Old 22-03-18, 12:38   #12102
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Originally Posted by Grimaldi View Post
Apparently they did. The demo got him a few job offers which he’s focused his time on, though the plan is still to finish the Great Wall level and Croft Manor, last we heard. Even if that doesn’t happen, what he’s accomplished is more than enough.
Well, if it was only a project to showcase his talents and get him a neat job, then yes, it is. For those who actually wanted to play the completed work, no, it isn't.

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"I am used to WASD and I'm too lazy to learn a new control scheme"
That's right, I am.

There's a reason why there is a basically standard layout for game controls these days, you know. It makes it a lot easier for gamers to go from game to game, and stay fluid on the controls. Who the hell wants to switch to the arrow keys or the Numpad keys, because some developer wants to do it in "their special way"?

Back before Windows became "THE" thing, there were lots of developers of business software that had all sorts of exotic keyboard shortcuts and odd menus and interfaces to get **** done, but they're gone, baby, gone, it's the standard Windows menu bar and tool bar these days, for just about everything.

"W, A, S, D.
These are the keys for you and me.
Everything else is just poop and pee.
It's all about the efficiency.
Devs who ignore this will cease to be,
and get pwned, like Core did by CD."
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Old 22-03-18, 13:05   #12103
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Originally Posted by Sir Launcelot View Post
Well, if it was only a project to showcase his talents and get him a neat job, then yes, it is. For those who actually wanted to play the completed work, no, it isn't.
That's asking a lot of him though, especially for something he wouldn't even be able to make money on.


Quote:
That's right, I am.

There's a reason why there is a basically standard layout for game controls these days, you know. It makes it a lot easier for gamers to go from game to game, and stay fluid on the controls. Who the hell wants to switch to the arrow keys or the Numpad keys, because some developer wants to do it in "their special way"?

Back before Windows became "THE" thing, there were lots of developers of business software that had all sorts of exotic keyboard shortcuts and odd menus and interfaces to get **** done, but they're gone, baby, gone, it's the standard Windows menu bar and tool bar these days, for just about everything.

"W, A, S, D.
These are the keys for you and me.
Everything else is just poop and pee.
It's all about the efficiency.
Devs who ignore this will cease to be,
and get pwned, like Core did by CD."
I understand having a "standard" for PC a little more, as there's so many buttons on a keyboard it probably would get confusing jumping from game to game.

When it comes to console games though, honestly, I am over it with the standard control layouts for PS3/4 games. It's making so many games feel very un-creative and un-original in how they play. It almost feels like it's holding developers back from trying out really innovative new gameplay mechanics. It's incredibly stale.
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Old 22-03-18, 20:01   #12104
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Originally Posted by Yeauxleaux View Post
That's asking a lot of him though, especially for something he wouldn't even be able to make money on.
Of course it is. I wouldn't blame him at all for abandoning it.



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Originally Posted by Yeauxleaux View Post
I understand having a "standard" for PC a little more, as there's so many buttons on a keyboard it probably would get confusing jumping from game to game.

When it comes to console games though, honestly, I am over it with the standard control layouts for PS3/4 games. It's making so many games feel very un-creative and un-original in how they play. It almost feels like it's holding developers back from trying out really innovative new gameplay mechanics. It's incredibly stale.
I'm not a console person, but I can see where bringing out new control pads would help with consoles.
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Old 23-03-18, 00:03   #12105
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Does anyone remember seeing Classic Lara render with a bow. I'm trying to find it but can't
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Old 23-03-18, 00:09   #12106
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I recall it was the avatar of a member here , I wish I could remember their username..
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Old 23-03-18, 02:38   #12107
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It's TR1 concept art:

http://*****************/images/goodie...1/screen34.jpg

http://*****************/goodies_tr1_conceptarts.html

Probably Toby Gard.

Though, was it coloured?
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Old 23-03-18, 02:53   #12108
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Ok why didn't I know about this fansite? What a gem. I'm gonna be procrastinating for hours to come with this.
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Old 23-03-18, 07:38   #12109
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I found this really weird Alison Carroll interview. The interviewer decided to have a little game of trivia with her and it got awkward fast.

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Old 23-03-18, 10:52   #12110
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What on earth made the interviewer think Alison would know the answers anyway? Were they trying to make her look bad, or...? Maybe they thought it would be 'fun' to test Lara Croft's knowledge, but Alison isn't Lara, she's a model representing Lara. Very awkward .
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