25-06-18, 22:49 | #1631 |
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Joined: Feb 2006
Posts: 1,517
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EDIT: nevermind, I had asked if there was a "silent" door already in existence, when I realized I could just delete the sound in WadMerger Animation Editor. I'm still learning!
Last edited by Craig Michaels; 25-06-18 at 23:01. |
26-06-18, 12:20 | #1632 |
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Joined: Nov 2005
Posts: 2,973
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Can someone please make him a bit bigger overall, if it's not too much trouble?
https://www.trsearch.org/Items/4198 |
26-06-18, 19:18 | #1633 |
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Joined: Jan 2010
Posts: 4,185
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Isn't it possible to scale moveables with scripting? Or does that not include enemies? Could someone let us know
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02-07-18, 18:48 | #1634 |
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Joined: Feb 2006
Posts: 1,517
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Is there already an object like the following:
- An invisible animating object that blocks Lara's path, but when triggered, moves significantly upward or downward so Lara can progress. I'd use a silent invisible door, but then it just moves a little bit up or down and would continue to create invisible collision in its new position. |
02-07-18, 19:47 | #1635 |
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Joined: Jan 2010
Posts: 4,185
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Is there invisible panels in one of the TRNG project packages? I'm sure you could use one of those and then script it to move up and down when you need to
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08-07-18, 15:13 | #1636 |
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Joined: Jun 2013
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Sorry, posted wrong thread...
Last edited by rufierto; 08-07-18 at 15:17. |
16-07-18, 09:51 | #1637 |
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Joined: Jan 2012
Posts: 1,320
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Does anybody have a TR5 gladiator in Baddy2 slot? Or any other enemy in Baddy2 slot with good animations?
Last edited by A_De; 16-07-18 at 09:54. |
23-07-18, 18:12 | #1638 |
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Joined: Sep 2007
Posts: 3,411
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Does anyone know how to size down an animated object? More specifically an animated grandfather's clock?
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23-07-18, 19:26 | #1639 |
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Joined: Mar 2012
Posts: 90
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I do know it's possible to use a 3D modeling program to shrink each part of the item, and then use WadMerger to realign the animated parts using the 'No Animation' slot in the animation viewer. If it's the pendulum for example, you could move that model part down to match the new smaller appearance of the clock parts. Should even still work with the existing animation since in doing this, you're only changing the location of the object's rotation point.
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23-07-18, 20:24 | #1640 |
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Joined: Jul 2003
Posts: 33,359
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WADMerger also has a "Scale Mesh" feature.
And then you can move the meshes into the correct positions again in the "No Anim" slot. Only drawback is that you can't move the root mesh this way... So the position might have to be adjusted in the actual animations. |
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