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Old 29-05-18, 09:08   #871
TRJTA
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Originally Posted by JOHN30011887 View Post
^would be great if Texmod wasnt needed, looks good otherwise
Yes I know. Sadly I'm not capable of replacing the textures in the game files.
Nakamichi knows how to do it, but it takes a lot of time for each texture I heard.
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Old 29-05-18, 14:20   #872
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Is it possible to add Lights (Or increase the Vertex Colors) in Sanctuary of Fire
Because this room is so dark although the floor is lava
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Old 29-05-18, 15:36   #873
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Is it possible to add Lights (Or increase the Vertex Colors) in Sanctuary of Fire
Because this room is so dark although the floor is lava
Unfortunately it's not possible. It's an insane amount of work for a small and questionable result.
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Old 31-05-18, 09:51   #874
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I would also like to see a hop back implemented back into the game - as it will REALLY help to jump back from skeletons swinging their swords.

Also I wouldn't recommend enabling "Lag Free Camera" because it messes up swan dive/swan jump. It uses the same key as "Look", so when you swan dive, sometimes you get camera blink.
No complains about lag-free sidestep. Saves me plenty of time and works perfectly.

Just tried "Fur" option, by the way, and I should say it makes HUGE difference in Bio-Research Facility level, where all the grass is flat and colorless. Now it actually looks like real grass. Thank you very much.

And the last thing: When Lara/Kurtis turns in place, they don't start running right away, making a few steps before starting to run, which can sometimes be deadly when an enemy is nearby. Removal of that is the second thing I'd like to see in multi-exe patcher. Not insisting or anything, just worth considering.
That and hop back would greatly improve game playability, so I'd give it a priority, if possible at all.

Last edited by supraspecies; 31-05-18 at 10:10.
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Old 03-06-18, 18:31   #875
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Also I wouldn't recommend enabling "Lag Free Camera" because it messes up swan dive/swan jump. It uses the same key as "Look", so when you swan dive, sometimes you get camera blink.
I'll see if adding just a bit of lag would solve the issue.
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Old 08-06-18, 20:14   #876
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Maybe I'm dumb, but how do I install the demo movie that plays in the menu? do I just throw it in the FMV folder?
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Old 08-06-18, 20:27   #877
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Maybe I'm dumb, but how do I install the demo movie that plays in the menu? do I just throw it in the FMV folder?
- put the video (tp_roll.mpg) in the FMV folder
- enable the demo video with the EXE Multi-Patcher (the 1st option in page 3 IIRC)
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Old 04-09-18, 22:58   #878
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Updated "During Galleries Under Siege" cutscene to v. 1.1:

http://www.tombraiderforums.com/show...&postcount=470
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Old 05-09-18, 00:08   #879
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^
Cool!
Is there one package to download every fix you have made?
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Old 05-09-18, 06:39   #880
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Quote:
Originally Posted by nakamichi680 View Post
Updated "During Galleries Under Siege" cutscene to v. 1.1:

http://www.tombraiderforums.com/show...&postcount=470
Glad to see you are still active with remastering/fine tuning AOD Looking good

On the pc I played the derelict apartment level. I see some differences where Lara has to stand to trigger the door open and throw the gas-thingy. Sometimes it is on the staircase from base level and sometimes it is on the first floor. The baddy who throws the gas, throws it wrong in the first option, it hits something and the gas thing goes out of the base level room. And in the second option it stays in the room. I get the second option when I skip levels with ESCAPE + Tab from the first level.

https://www.youtube.com/watch?v=X1H5rW3hwm4
It can be seen on this video on 1:42-1:50

https://www.youtube.com/watch?v=NcXmps6irXQ
It can be seen on this video on 0:40 - 1:00

Did you ever noticed this?
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