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#41 |
Historian
Join Date: Jul 2018
Location: Serbia
Posts: 463
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This is awesome! Thank you very much. I never saw Texture C variant ever. He looks kinda cute
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#42 |
Student
Join Date: May 2020
Posts: 152
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#43 | |
Hobbyist
Join Date: Nov 2020
Location: Al Dente Clubhouse, Venice
Posts: 26
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This is a fantastic find! I'll download and have a play with this myself ![]() EDIT: I've had a play and yep, I'll be adding that to the archive! Good job dude! Last edited by MachoBroccoli; 02-03-21 at 14:43. |
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#44 | |
Student
Join Date: May 2020
Posts: 152
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![]() Honeslty I was stumped on this one as I couldn't imagine the Yakuza goons Texture A variety being broken all this time. Last edited by ATombRaiderFan; 03-03-21 at 08:45. |
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#45 |
Student
Join Date: Oct 2016
Location: UK, SCOTLAND
Posts: 229
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Great update
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I make Game Icons, Check my Profile page for info :D |
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#46 |
Professor
Join Date: Sep 2014
Location: Ship Pierrson
Posts: 3,018
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https://mega.nz/file/OP40AY7Z#W3a17F...3HLdA44YG40xxs
i've implemented the new fix in my TPF solutions as well, for those who'd rather use texmod
__________________
"Come, let's get off this roof, and... I will buy you a milkshake." |
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#47 | |
Hobbyist
Join Date: Nov 2020
Location: Al Dente Clubhouse, Venice
Posts: 26
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#48 |
Student
Join Date: May 2020
Posts: 152
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Hello everyone
![]() A user on discord enquired whether there was a fix to correct the grey gap on Lara's belly during the Kazakhstan level. This issue also affect all winter no-coat outfits. I've managed to fix it by moving part of the texture image one pixel as a time until the gap was closed. Main menu: ![]() Cutscene: ![]() Story mode: ![]() TexMod:
DRMs:
Download here: https://drive.google.com/drive/folde...j8?usp=sharing ^Include edited texture file for anyone who prefers to build a TPF file for TexMod ![]() Last edited by ATombRaiderFan; 12-03-21 at 06:35. |
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#49 |
Historian
Join Date: Jul 2018
Location: Serbia
Posts: 463
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I am loving this activity around TRL.
So a quick summary to be sure. So far the things fixed with this project are: - Arthur's face on the statue - Male Yakuza variants - Nishimura's glasses - Portrait in the mansion - Monitor screen in the mansion And now the grey line on certain outfits. Do we use these new .drm files in the same way we used the previous ones? Did I miss a fix in my list above? Also what is the difference between using the .drm files versus the TexMod solution? I never used TexMod so I'm not sure what it is. Oh and one more thing, the TexMod link included in the OP is wrong. The one originally posted by LateRaider works fine but the one in the OP is cut. Last edited by UroshUchiha; 10-03-21 at 20:33. |
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#50 | ||
Student
Join Date: May 2020
Posts: 152
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The only drawback from using TexMod is the missing belly button issue as mentioned in my last post. I've edited 14 identical texture files in 14 DRMs, with 13 of these remaining identical - but the 14th texture had to be edited slightly differently to fix the missing belly button. TexMod treats these 14 textures as a single texture file. Last edited by ATombRaiderFan; 10-03-21 at 18:32. |
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