Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Franchise > Lara Croft and the Guardian of Light

Reply
 
Thread Tools
Old 22-03-20, 18:28   #11
ANoDE
Golden
 
ANoDE's Avatar
 
Joined: May 2005
Posts: 7,085
Default

Did anyone notice that the ragdoll effects seem to be influenced by the fps? I'm playing at 60fps and each time lara dies from a physics object (spike, boulder, etc.) she gets thrown around in the room like crazy.
ANoDE is offline   Reply With Quote
Old 22-03-20, 22:01   #12
Tomb Raidering
Member
 
Tomb Raidering's Avatar
 
Joined: Aug 2019
Posts: 3,899
Default

Quote:
Originally Posted by ANoDE View Post
Did anyone notice that the ragdoll effects seem to be influenced by the fps? I'm playing at 60fps and each time lara dies from a physics object (spike, boulder, etc.) she gets thrown around in the room like crazy.
Doesn’t something similar happen in Underworld, where not limiting the FPS results in puzzle boxes flying around like crazy?
Tomb Raidering is offline   Reply With Quote
Old 23-03-20, 05:18   #13
AimlessThunder
Member
 
AimlessThunder's Avatar
 
Joined: Apr 2012
Posts: 5,311
Default

Quote:
Originally Posted by dylan_croft View Post
hi everyone ! here are Lara croft and the guardian of light in 60fps so what do you think ?

just remember to watch the video in 1080p60fps on chrome :

http://www.youtube.com/watch?v=qb9iP...zd4MboQQa9OYWA
I think that they should release this gem on current and next gen consoles.
AimlessThunder is offline   Reply With Quote
Old 23-03-20, 05:55   #14
ANoDE
Golden
 
ANoDE's Avatar
 
Joined: May 2005
Posts: 7,085
Default

Quote:
Originally Posted by Tomb Raidering View Post
Doesn’t something similar happen in Underworld, where not limiting the FPS results in puzzle boxes flying around like crazy?
True. Luckily, puzzles seem unaffected in GoL.
But Underworld was fun to play @144Hz
ANoDE is offline   Reply With Quote
Old 23-03-21, 06:54   #15
Chamayoo
Member
 
Chamayoo's Avatar
 
Joined: Dec 2014
Posts: 10,470
Default

Quote:
Originally Posted by ANoDE View Post
Did anyone notice that the ragdoll effects seem to be influenced by the fps? I'm playing at 60fps and each time lara dies from a physics object (spike, boulder, etc.) she gets thrown around in the room like crazy.
Similar to this ?

Chamayoo is offline   Reply With Quote
Old 26-03-21, 09:00   #16
Wooxman
Member
 
Joined: Jul 2012
Posts: 6,507
Default

Quote:
Originally Posted by Chamayoo View Post
Similar to this ?

That should only happen at really high frame rates. In my experience the physics in LAU and GoL are fine at a maximum of 85 FPS (probably because 85Hz was really common for CRT monitors).
Wooxman is offline   Reply With Quote
Old 04-04-21, 09:10   #17
ANoDE
Golden
 
ANoDE's Avatar
 
Joined: May 2005
Posts: 7,085
Default

Quote:
Originally Posted by Chamayoo View Post
Similar to this ?

Exactly
ANoDE is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 11:11.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.