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Old 01-03-15, 21:29   #21
just_love_her
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TR1 Lara with braid kinda looks like an alien.
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Old 02-03-15, 08:16   #22
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I think she looks pretty fine, though I wonder if there's any bit of code left for the braid in the engine. Imagine making it possible to fully restore the original braid from the prototype demo.
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Old 02-03-15, 12:33   #23
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Incredible work, well done !
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Old 02-03-15, 14:01   #24
Enya Brennan
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It's so strange to see TRI Lara with a braid. But she looks superb anyway. Very good work!
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Old 02-03-15, 15:31   #25
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Quote:
Originally Posted by Caesum View Post
I think she looks pretty fine, though I wonder if there's any bit of code left for the braid in the engine. Imagine making it possible to fully restore the original braid from the prototype demo.
At least an object that looks like a braid is in the level files
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Old 02-03-15, 18:56   #26
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The braid would've looked fine like that. Why they removed it is quite baffling.
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Old 02-03-15, 19:46   #27
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^ I agree. I especially wonder why didn't they animate it manually if dynamic movement was too complex back then. Simple animation would make it look good enough without stressing hardware.
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Old 02-03-15, 20:25   #28
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Quote:
Originally Posted by TR-Freak View Post
At least an object that looks like a braid is in the level files
There is a object called 'stick' in the Lost Valley level file. It isn't a stick, it is actually the remains of the braid. Clever how Core called it stick, they must of hoped no-one would ever discover it was the braid.
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Old 02-03-15, 20:30   #29
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Is it called stick in TRViewer? Because if so then it's not an official name of the object. The author of TRViewer called them all by himself. For example that's why TRViewer calls pushable blocks "movable cubical blocks".
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Old 02-03-15, 21:31   #30
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Yes I did use TRViewer, either way it looks identical to the braid. And there is no item that looks like it in the level. It is a static, non animated item though.
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