12-01-17, 17:29 | #111 | ||
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Quote:
I just want to report that I discovered this log message: Quote:
Code:
//game starting weapon short WeaponSlot; short AmmoType; short AmmoAmount; short LaserSightStatus; short PistolStatus; if (Get(enumGET.MY_CUSTOMIZE_COMMAND, CUST_START_WEAPON, -1) == true) { Get (enumGET.MY_CUSTOMIZE_COMMAND, CUST_START_WEAPON, -1); WeaponSlot = GET.pCust->pVetArg[0]; AmmoType = GET.pCust->pVetArg[1]; AmmoAmount = GET.pCust->pVetArg[2]; LaserSightStatus = GET.pCust->pVetArg[3]; PistolStatus = GET.pCust->pVetArg[4]; |
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12-01-17, 20:10 | #112 | |
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Joined: Apr 2007
Posts: 726
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That fact you cann't verify members of structurs or enum constants, simply trying to type name and "." (or ->) it's a big issue. I've not become resigned about fixing that problem. I found a lot of suggestion about that but perhaps it's better it was you to read them and perform some attempt. Here you can find a forum where this problem has been managed and fixed: http://stackoverflow.com/questions/7...topped-working Technical note: the "intellisense", whose they are talking, is that feature of Visual Studio that handles auto enums and other interactive infos in the editor. That is the issue to fix. |
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12-01-17, 20:14 | #113 |
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Joined: Jan 2009
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Not sure if this is the right place to ask but is anyone working on a reverb/echo dll?
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12-01-17, 20:20 | #114 | |
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I'll fix it in next update. |
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12-01-17, 20:27 | #115 |
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12-01-17, 20:27 | #116 | |
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12-01-17, 20:36 | #117 | |
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12-01-17, 20:36 | #118 |
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12-01-17, 20:38 | #119 | ||
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Joined: Jul 2007
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Quote:
Quote:
-------- Sorry for the guys! |
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12-01-17, 20:49 | #120 | |
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Joined: Apr 2007
Posts: 726
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Quote:
The reason is that, the plugin_trng.dll, was only the result of a long serie of exercises, those of tutorial for plugins, but it is not suggested to be distributed since there are many useless features (like some patches) created only for didactic purposes. Said this, I can suppose some reason for that problem: - You used the "debug" version of plugin_trng.dll but the "debug" version cann't work outside of pc where it has been developed. You should use always the .dll (plugin_trng.dll in this case) that you find in "release" subfolder of plugin_sdk_store\plugin\... folders. - Your script.dat has not been built with ng_center 1.5 .. release. Anyway you should ask to your betatester to read the "PlugIn_trng_warm_up_log.txt" file in trle folder to see if there are more infos about this problem. Edit: Note: when I said to do not use plugin_trng.dll I meant the final release of plugin_trng, of course, only to use its new objects. Anyway this speech is different if that plugin_trng.dll is simply your "personal" plugin with some new features of yours. In this case my only suggestion is to remember to change its name before official distribution. Last edited by Paolone; 12-01-17 at 20:55. |
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