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Old 20-05-19, 21:15   #1071
andrewsyc
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XProger, almost 1,000 public commits to the project!

Thanks, I enjoy playing a level or two here and there on occasion.

Keep it up!
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Old 23-05-19, 13:37   #1072
Dustie
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Quote:
Originally Posted by LGG_PRODUCTION View Post
Hey there,
Is there a video tutorial that explain all the steps to port OpenLara on the Nintendo Switch?
Thank you in advance




LGG
You mean running it in a browser (?) on Switch? There is no actual port yet. It would probably require an actual license in order to get the software over to Switch, unless there is a home-brew program for the platform?
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Old 23-05-19, 19:49   #1073
SrDanielPonces
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Quote:
Originally Posted by Dustie View Post
You mean running it in a browser (?) on Switch? There is no actual port yet. It would probably require an actual license in order to get the software over to Switch, unless there is a home-brew program for the platform?
He literally ported it to the switch. There's a video in in the first post:

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Old 23-05-19, 23:04   #1074
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Quote:
Originally Posted by SrDanielPonces View Post
He literally ported it to the switch. There's a video in in the first post:

[youtube]DLJpk2vZ9mI[youtube]
Ah right! I remember Xproger mentioning Switch before but I thought he hadn't finished anything yet... this is actually really cool.

I still haven't tried this myself properly, only some levels, I need to sit down and attempt a longer playthrough. It already can load TR3 levels and water with coloured lighting looks heavenly...!

Last edited by AkyV; 21-06-19 at 09:18. Reason: Mod.edit: quoted video from the previous post.
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Old 23-05-19, 23:13   #1075
Ligufaca
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Would it be possible to have the braid in every level, or is it just only Lost Valley?
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Old 27-05-19, 14:23   #1076
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I was wondering if it'd be possible to implement path-traced global illumination into this? Of course it'd be a lot of work, and all textures would require own specular map as well.
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Old 29-05-19, 09:22   #1077
XProger
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Quote:
Originally Posted by GFY2013 View Post
I was wondering if it'd be possible to implement path-traced global illumination into this?
nothing is impossible
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Old 21-06-19, 01:15   #1078
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Old 13-07-19, 05:12   #1079
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Any significant progress made lately? Super excited to give this a shot when it's near/at 1.0.
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Old 28-07-19, 11:14   #1080
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https://youtu.be/xg4-4XXZiLY

Seeing these minecraft mods makes me wonder how TR would look with an improved lightning and super HD models and textures. I mean, Minecraft looks amazing without loosing the cubical system. Maybe TR would look good too.

Im posting it here because i think it is imposible to mod the original TR like that because of the Engine, but this is a new Engine and maybe it could handle it.
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