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Old 03-11-17, 14:05   #1
zdimension
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Default WIP TR5 (more games will be added later) Trainer

Title says everything.

Currently working with:
  • TR5 GOG

Currently not working with:
  • Not TR5 GOG

Download: MEGA
Screenshots:




Features:
  • See screenshots

System requirements:
  • Windows
  • .NET 4

How to use:
  • Launch the provided EXE file
  • Wait for it to detect TR5
  • If not detected, manually choose the process
  • Click "Attach"
  • Check "Auto Refresh" and "Set frame automatically" or it'll explode
  • To change a value, change the value
  • To lock a value, check the check box
  • To get the nice overlay, click "let it go"
  • To move Lara somewhere else, click somewhere else on the minimap
  • To get more info about a sector, put the mouse over the sector

If it doesn't work:
  • Do you use any of the versions marked as working?
    • Yes:
      • Post here.
    • No:
      • Use one of the versions marked as working.

Currently at a very early stage of development. Post feature ideas & bug reports here or on the discord.

Last edited by zdimension; 18-11-17 at 17:10.
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Old 03-11-17, 14:28   #2
Dustie
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Oh, what is a "not GOG" Tomb Raider 5? All retail versions not from GOG?
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Old 03-11-17, 14:52   #3
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Wow amazing
At last we have this, and its not useless..
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Old 03-11-17, 15:08   #4
zdimension
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Quote:
Originally Posted by Dustie View Post
Oh, what is a "not GOG" Tomb Raider 5? All retail versions not from GOG?
Yes. I've got a quite complete IDA database for TR5 PC, that I'm using for the decompilation project (see other thread), but that database is for the GOG executable since it's the one I had when I started working on it. Currently, I'm in a "feature adding" stage, and when enough features will be working, I will start adding support for other versions of TR5, and maybe even other TR games.
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Old 03-11-17, 18:49   #5
Caesum
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A bit of an offtopic question, but would that database help in any way in making a WAD editor for TR5, and/or *.TOM compiler for that game? We have room editor for TR5 but we don't have neither wads nor tomb2pc equivalent, making it useless.
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Old 03-11-17, 19:14   #6
Dustie
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Quote:
Originally Posted by Caesum View Post
A bit of an offtopic question, but would that database help in any way in making a WAD editor for TR5, and/or *.TOM compiler for that game? We have room editor for TR5 but we don't have neither wads nor tomb2pc equivalent, making it useless.
We do, but it's broken? The lightbulb icons are off... which makes it useless too.

Monty's editor will very likely support TR5 soon.
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Old 03-11-17, 19:27   #7
zdimension
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Quote:
Originally Posted by Caesum View Post
A bit of an offtopic question, but would that database help in any way in making a WAD editor for TR5, and/or *.TOM compiler for that game? We have room editor for TR5 but we don't have neither wads nor tomb2pc equivalent, making it useless.
If you want more info about the inner workings of TR5, you can simply check the decompilation project repository, around 40% of the game is already decompiled and that includes most of the game-related (non-platform-specific) code so you may find what you're looking for.

It should very well be possible to decompile tom2pc or the wad editor to make them compatible for TR5, but with the soon coming release of Tomb Editor, which will soon support TR5, I don't think it would be useful.
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Old 03-11-17, 19:45   #8
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Quote:
Originally Posted by Dustie View Post
We do, but it's broken? The lightbulb icons are off... which makes it useless too.

Monty's editor will very likely support TR5 soon.
Which is honestly preferable. They fixed a lot of bugs in the TR5 engine, and made massive improvements to the animation system. We should really be working with that, not TR4.
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Old 03-11-17, 19:54   #9
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Quote:
Originally Posted by Boobandie View Post
Which is honestly preferable. They fixed a lot of bugs in the TR5 engine, and made massive improvements to the animation system. We should really be working with that, not TR4.
The idea has already been planted and it is very likely to happen. Despite differences in TR5 level format it is still close to TR4 and I argued that if TombEditor compiler was to support other TRs, it's best to start with TR5 support.

But TRNG features are first in the line.
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Old 03-11-17, 21:42   #10
Caesum
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Quote:
Originally Posted by Dustie View Post
We do, but it's broken? The lightbulb icons are off... which makes it useless too.
No it isn't. It works great on Windows 98se and apparently some compatibility settings can make it work on newer systems too.
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