www.tombraiderforums.com  

Go Back   www.tombraiderforums.com > Tomb Raider Series > Tomb Raider III

Reply
 
Thread Tools
Old 17-12-19, 12:20   #1
_Seth
Archaeologist
 
_Seth's Avatar
 
Join Date: Nov 2017
Location: England ♂
Posts: 1,502
Thumbs up TR3 Graphics are Ahead of it's Time

There are a lot of effects present in TR3 that you don't even see in current gen, PS4 games! Bearing that in mind, it's impressive that a 1998 PS1 game developed in a year features:

Water surface ripple rings when running, wading or lapping through water.
Air bubbles which rise to the water surface to create a ripple ring.
Shell casings that bounce off onto the ground.
Footprints left behind in sand and mud.
Echo filter for SFX in certain areas.
Different footstep sounds to match the surface tread.
Up to 3 harpoon spears that stick in walls shot at, at one time.
Underwater blood clouds.
Visible breath in cold areas.

...Those are the main ones. I think TR3 deserves a bit more recognition for it's raw technical proficiency.
__________________
Seeing Is Believing

Last edited by _Seth; 17-12-19 at 12:29.
_Seth is offline   Reply With Quote
Old 17-12-19, 13:35   #2
ReH_
Hobbyist
 
ReH_'s Avatar
 
Join Date: Jul 2015
Location: Your Dreams
Posts: 78
Default

I thought i was the only one who believed that
Yes, all those features impressed me when I first played the game, and still.
This turned TR3 my favorite of the classics
__________________
"Hahahaha right! In your next life!"

Last edited by ReH_; 17-12-19 at 13:46.
ReH_ is offline   Reply With Quote
Old 17-12-19, 17:58   #3
JoelCaesar
Archaeologist
 
JoelCaesar's Avatar
 
Join Date: Mar 2016
Location: 8th DLC's Tomb
Posts: 2,220
Default

TR3 managed to have rain. Something Shadow could not do in a specific section of the game...
__________________
Just think. You wouldn't be needing those unsightly weapons anymore. :)
JoelCaesar is offline   Reply With Quote
Old 17-12-19, 18:31   #4
TRExpertgamer
Explorer
 
TRExpertgamer's Avatar
 
Join Date: Mar 2018
Location: Home
Posts: 908
Default

You know, the best thing what I love for TR3, is the early stages development. I know there's a lot for me to list with all the details about but I'll name 1 at least. The beta sound fx. And I'm interested in getting trained in how I can just apply the beta sounds into the final build for the MAIN.SFX file for the pc version of the game of course.
__________________
We all create destiny. Not just you!
TRExpertgamer is offline   Reply With Quote
Old 18-12-19, 07:07   #5
TR1249
Archaeologist
 
TR1249's Avatar
 
Join Date: Oct 2011
Location: Lost Library
Posts: 1,580
Default

That's why it's the best of the classics with TR4
__________________
She murdered everybody and I was her witness
TR1249 is online now   Reply With Quote
Old 18-12-19, 10:01   #6
ANoDE
Golden
 
ANoDE's Avatar
 
Join Date: May 2005
Location: Austria
Posts: 4,697
Default

I agree, TR3 did a lot to create a feeling of immersion for the player. Those things you mentioned might be considered details, but they really subtly add so much to the experience of the game.
__________________
#BringClassicLaraCroftBack - more now than ever.
ANoDE is offline   Reply With Quote
Old 18-12-19, 12:12   #7
fallenangle
Archaeologist
 
fallenangle's Avatar
 
Join Date: Apr 2006
Location: NW London
Posts: 1,853
Default

Compared to almost any other game of the same period TR3 was cutting edge.

You have to go to the highly praised but more cartoony and therefore featuring much less textural detail, Legend of Zelda games: Ocarina of Time and Majora's Mask to see better(?) graphics. But when you think about what TR was trying to do: create believably real locations in three dimensions, I'd argue it is difficult to think of any game which did that as well at the time even those two.

I was thinking about Shadow Man, Soul Reaver and also the often open world Tenchu games and with the exception of Soul Reaver they're all graphically and/or technically inferior in comparison.

Shadow Man's scale and ambition were praiseworthy but you can not ignore that it is a litany of technical failures. Even on PC it is dog ugly, the animation crude and frame rate variable. Over ambitious for its time and crying out for a modern remake with those problems fixed.

Conversely TR3 was clearly made by people who understood the limitations of the platforms they were designing for at the time so the game works or at least remains playable within those limitations, throughout.

I've always liked that.

Last edited by fallenangle; 18-12-19 at 12:13.
fallenangle is offline   Reply With Quote
Old 18-12-19, 12:12   #8
anniversarytr11
Professor
 
anniversarytr11's Avatar
 
Join Date: Nov 2006
Location: UK
Posts: 4,552
Default

Ahead of its time in 1998, games have had those effects doe the most part since PS2, and definitely improved on during Ps3/360 games.
anniversarytr11 is offline   Reply With Quote
Old 18-12-19, 12:35   #9
jajay119
Tomb Raider
 
jajay119's Avatar
 
Join Date: May 2009
Posts: 19,303
Default

I noticed this round the era of LAU. I found it really funny TR4, a more memorable game in my memory, had all these effects but LAU didn't.
__________________
Merry Christmas, Ya filthy animal.
jajay119 is offline   Reply With Quote
Old 20-12-19, 02:45   #10
TRExpertgamer
Explorer
 
TRExpertgamer's Avatar
 
Join Date: Mar 2018
Location: Home
Posts: 908
Default

The graphics of TR3 is certainly ahead from that period.
TRExpertgamer is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 17:06.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.