28-07-20, 22:53 | #1 |
Member
Joined: Jul 2020
Posts: 22
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a little help with pixstr :(
so I downloaded pixstr and im learning to use it, but when i export a mesh and want to increase or decrease the scale, after the import it became totally invisible. Am I doing something wrong?
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29-07-20, 10:22 | #2 |
The Inscrutable One
Joined: Apr 2006
Posts: 9,513
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Sounds like you have ended up with the meshes inverted, ie, on the inside of the model, by not ticking the invert face box.
Example of scaling....A Pixstr mesh is selected, convert to DXF Now put DXF in Meta, rope and scale and save as, but make sure you tick 'invert face' box, every time you save. Note that this invert face box, inverts, but also affects the mesh faces by rotating them a quarter turn every time you use it (90 degrees) affecting the texture direction, so you then have to put the mesh back into meta and tick the invert face box again, save, and put back into Pixstr, and keep doing that, till textures are right way up. PS..If you ever find a mesh or model inverted, there is a quick way to solve it, by roping and then press INVERT, and all meshes in that roped area will invert. Meta takes time to master, but the more you use it the easier it becomes. Cheers Chi TUTORIAL... Here is my basic meta tutorial I made a while back on the subject covering making models using Pixstr, and also using the program Rview_50_R3 to modify room layouts using meta.... https://www.tombraiderforums.com/sho...highlight=meta Last edited by The Great Chi; 29-07-20 at 10:44. |
30-07-20, 01:31 | #3 |
Member
Joined: Jul 2020
Posts: 22
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Now it works! Thank you so much! I must have unchecked the "Invert Face" box for some reason and didn't realize that.
Last edited by neonwave; 30-07-20 at 01:34. |
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