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Old 01-02-19, 19:30   #1
JMN
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Default Classic Inventory Plugin

Finally it's possible to have the classic ring inventory in TRNG!



Big thank you to AkyV and ChocolateFan for all their tests and advice over the past couple of months.

Main Features:
  • Ring inventory with ammo and combo functionality
  • Item animations
  • Item descriptions
  • Item 3D models can be any moveable slot
  • Custom item actions
  • Support for new items
  • Support for custom source of item quantities, e.g. using script variables
  • Support for custom ammo types
  • Custom combos with support for two final items (e.g. waterskins)
  • Examine items with the ability to rotate
  • Health items with custom health/poison points
  • Stopwatch with hour, minute and second hands
  • Passport with load/save/quit or custom actions
  • Maps with markers and custom actions
  • Custom lighting
  • Custom cheats
  • New pickup notifier with sprite support
Latest version:
1.2.0.0

Download

Source code

Dev Build (Untested, use at your own risk!)

More information can be found in NG Center once the plugin is installed.

Please post any related bugs, issues, feature requests, etc. in this thread.

AkyV's edit: download ChocolateFan's fix here.

Last edited by AkyV; 21-07-22 at 17:03.
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Old 01-02-19, 19:35   #2
Caesum
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Oh wow, this is amazing. This plugin itself is a fair reason for me to return to building in TRNG. Will definitely check this one.
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Old 01-02-19, 19:47   #3
laras
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OMG After all these years!

Just tested it, works perfectly! Thank you!
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Old 01-02-19, 20:21   #4
OverRaider
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Excellent piece of work
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Old 01-02-19, 20:35   #5
Ruu11
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Wow. Can't wait to test it!
Thank you for this really cool thing
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Old 01-02-19, 20:45   #6
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I found one bug. Iam using DUAL MAGNUMS script.. When you select Magnums, then you'll get Single magnum. After Hols In and then Holst Out (SPACE) you will get dual magnums again
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Old 01-02-19, 21:19   #7
JMN
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^ Hmm, that's strange. You're talking about this script, right?

I've just copied the wad and all the commands from that tutorial and managed to get both guns showing and working perfectly in game after selecting them from the ring inventory.

Not sure what could be wrong on your side.
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Old 01-02-19, 21:45   #8
Reggie
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Thanks for this. I've been following your progress on Youtube, well done on getting it to work.
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Old 01-02-19, 21:57   #9
Baratheon
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Wow, well done!

Quote:
Originally Posted by Caesum View Post
This plugin itself is a fair reason for me to return to building in TRNG.
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Old 01-02-19, 23:37   #10
New Dwight
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Quote:
Originally Posted by Caesum View Post
This plugin itself is a fair reason for me to return to building in TRNG.
same...
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