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#91 | |
Explorer
Join Date: Aug 2013
Posts: 668
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As for a tutorial on modifying psx level files, there isn't one. The way I do it is I take the PC levels as a base, modify them with TRMOD (a program I wrote myself), and then convert those to the PS1 using TR3PCPSX (another program I wrote myself, and which I haven't released to the public). As far as I'm aware, no publicly available program exists to modify tr3 psx levels. I haven't added support for them in TRMOD yet, and I don't know if I ever will. So I think that if you want to edit tr3 levels, you're first going to have to write the tools to do it. Like I did. |
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#92 |
Inactive
Join Date: Mar 2018
Location: Home
Posts: 1,426
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And speaking about the ECTS version of TR3, are you going to port that to make it playable for the PC platform as well b122251?
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#93 | |
Relic Hunter
Join Date: Jan 2006
Posts: 6,594
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#94 |
Professor
Join Date: Sep 2014
Posts: 3,536
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I'm just here patiently waiting the finalization of this. Thanks for your hard work, b122251.
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__________________
Tomb Raider Forums member #54094 - Always late to the party |
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#95 |
Hobbyist
Join Date: Apr 2022
Posts: 12
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i dont have any bad intentions if you send me the level file i just want to help you to address the errors seeing it has been a year and still there s trouble with this level, i want to help you analize the level file to check the errors, test it in epsxe, see how the memory works but you have the last word, take the time to think about it
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#96 |
Hobbyist
Join Date: Apr 2022
Posts: 12
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hi its been over a month since i last posted and i would like to know if this project is still going on sorry if im disturbing you
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