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Old 24-04-22, 08:26   #131
Woops
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New update should be coming soon, will have a ton of bugs fixed and some new customizable options

@ATombRaiderFan won’t be touching the compass as most walkthroughs rely on it.
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Old 24-04-22, 15:28   #132
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I have one request for both tomb4 and tomb5, if you are working on a new update:

Would it be at all possible to show Lara's health bar when scrolling over the big and small medipacks in the inventory? This would be the same like in TR1-3, so we can see her health before using a medipack.

Last edited by .snake.; 24-04-22 at 15:35.
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Old 24-04-22, 18:45   #133
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I swear TREP had a patch for that...if so, it's certainly possible
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Old 24-04-22, 19:06   #134
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Quote:
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I swear TREP had a patch for that...if so, it's certainly possible
Yes it did, which is why I'm hoping it isn't too big of a request.
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Old 24-04-22, 22:14   #135
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Quote:
Originally Posted by Woops View Post
New update should be coming soon, will have a ton of bugs fixed and some new customizable options

@ATombRaiderFan wonít be touching the compass as most walkthroughs rely on it.
I love it! Yassss!

Would it be possible to implement dynamic shadows like in the Dreamcast version? I also saw a video on youtube that enhances the bump mapping.. Would something like that be possible?
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Old 25-04-22, 00:57   #136
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Quote:
Originally Posted by AimlessThunder View Post
I love it! Yassss!

Would it be possible to implement dynamic shadows like in the Dreamcast version? I also saw a video on youtube that enhances the bump mapping.. Would something like that be possible?
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hi, fog color can be changed surely :]
Dreamcast shadows are not possible at the current stage, and possibly ever. they would require a massive overhaul of the renderer if we want to do actual shadows, which isn't gonna happen any time soon, if ever
Dreamcast does the shadows in a very cheap way, you can see it lacks joints, and is actually a slightly modified TR1 Lara model.
so, dreamcast shadows are out of the question, for the time being.
PSX bars are meant to be in line with the PSX version, not tomb5. tomb5 is getting an update that moves them a little to the left, too, like PSX.
I'll look into having the thin loading bar, but it's not guaranteed.
TR5 camera is definitely coming
"PSX memory cards with floppy disks" is not possible as the objects are not present in the level files
Xinput controller support may happen, but button prompts won't.
font editing isn't possible at the moment either. everything about the font is strictly hardcoded.

also there will be a slow down on big new features for the time being, we want to focus on decompiling and bug fixing before rushing anything
As Troye said, dynamic shadows probably won't happen, for the time being.

Last edited by Vitin_96; 25-04-22 at 01:00.
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Old 25-04-22, 16:23   #137
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As Troye said, dynamic shadows probably won't happen, for the time being.
Oh ok. Thanks!
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Old 28-04-22, 08:45   #138
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Update is out!
grab it here

full changelog

highlights include: fix the bike, the jeep, and obelisks puzzle, and tons of new customizable options. including hotkeys to change ammo types, the ammo counter, and much more!

Don't forget to read the using guide if you have an questions!

and as always, feedback and bug reports are appreciated :]
Happy Raiding!
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Last edited by Woops; 28-04-22 at 08:47.
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Old 28-04-22, 10:07   #139
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Great update Troye!

Iím impressed with the new ammo hotkey option - tapping the numbers is subtle yet effective, and showing the ammo type briefly at the top of the screen is useful too. I reckon this feature will bring relief to a lot of tr4 fans

Thank you very much for adding an option to customize static lighting. Also thank you for working on the bugfixes as well.
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Old 28-04-22, 15:50   #140
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Thank you so much Troye! Super excited to test it.

*EDIT*

I guess it wasn't possible to fix the switch animation in Sphinx Complex or Lara's "No" when placing the Holy Scriptures in Temple of Horus?

Last edited by .snake.; 28-04-22 at 16:20.
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