30-11-24, 19:47 | #621 |
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Yes, quite literally a jolly. I have been watching LAU playthroughs lately, and her POP-like circus acrobatics in the trilogy are ridiculously unrealistic, as are the paths specially laid out for them in the environments.
Last edited by Mr Od; 30-11-24 at 19:50. |
30-11-24, 20:02 | #622 | |
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Realism didn't exist until the Reboot trilogy, even the Classic animations are quite goofy sometimes. LAU are still more realistic than AOD |
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30-11-24, 20:08 | #623 |
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I was not talking about Lara's animations; I was talking about her acrobatics. Classic Lara's acrobatics are totally doable; running on walls and jumping with arms like POP and LAU Lara, on the other hand, is completely unrealistic, and frankly ridiculous in TR. LAU was clearly trying to imitate POP, which was very popular at the time with the Sands of Time series.
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30-11-24, 20:23 | #624 | |
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Underworld you got me there. Makes much sense with how reboot Lara does it |
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30-11-24, 20:26 | #625 | |
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Also, those acrobatics were optional, just to "show off". Don't understand that example, XD. Anyway, I always loved them and Legend was a huge improvement in terms of animations in comparison to the previous games. |
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30-11-24, 20:57 | #626 | ||
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The parkour paths throughout LAU levels are still absolutely ridiculous, precisely because it seems that the ancients built them specifically for parkour. LAU levels look like circus stages or luna park settings. And no, those moves are not optional, but necessary everywhere to traverse the levels. Last edited by Mr Od; 30-11-24 at 21:29. |
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30-11-24, 21:06 | #627 | |
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30-11-24, 21:08 | #628 | |
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Lots of things in the Classics aren't realistic, and half of Lara's movesets fall into that category |
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02-12-24, 10:02 | #629 |
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Joined: Sep 2015
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They have to be working on fixing weapon switching on controller, surely? I know it's been brought up a lot, but there's no way that it's supposed to work the way it does.
This is my breakdown of the weapon switching problem: On keyboard: Press the number keys to switch weapons, works just fine when moving, although personally I think pressing the same key again should put the weapon away On controller: Hold the inventory button down and press another button to equip the weapon assigned to that button, or R1 for flares. If done while moving, Lara will stop and enter a weird state, even if you don't have the weapon assigned to that button. You can let got of the inventory button, but if you keep holding forward on the stick: -if you press down the inventory button again, it'll instantly bring up the inventory, instead of it waiting until you've let go of the button -if you rotate the stick around while stopped, you can only turn and backhop, once you've rotated the stick far enough, the weird state stops and everything functions correctly again -letting go of the stick also stops the weird state Also: If Lara is moving while using a controller, the keyboard weapon switching keys stop working for some reason, though the flare key (and every other key) still works. If you let go of the stick, the keyboard weapon switching keys start working again. I also think on controller, if you're still holding the inventory button down, you should be allowed to keep pressing different buttons to switch weapons, instead of having to let go of the inventory button and then hold it down again. |
09-12-24, 19:38 | #630 |
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Joined: Mar 2024
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I think the gameplay would be much better if the new graphics kept the original camera position, especially when aiming with weapons. The old graphics have a better position that allows you to see the target well. In the modern graphics the camera is centered on the screen and Lara blocks the enemy. It's quite annoying. It always forces me to move the joystick to move Lara away from the camera and see the enemy well.
Here I posted a comparison so you can see what I mean. https://x.com/edcroftraider/status/1866188673676447985 |
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