19-01-19, 10:53 | #13211 | |
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Quote:
So I guess not. Perhaps the description could be changed somehow? Including this list of yours. |
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19-01-19, 16:34 | #13212 |
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Joined: Jul 2016
Posts: 1,905
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If someone is going to correct NG-Center descriptions, well "StaticMIP=" command description needs some changes too
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19-01-19, 17:33 | #13213 |
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My list is based on only my personal experiences, trials and errors.
Last edited by AkyV; 19-01-19 at 17:34. |
19-01-19, 18:05 | #13214 |
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Well, I couldn't make it work for ammo either, so, if some more poeple can confirm, it is worth to add the info if possible.
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30-01-19, 00:10 | #13215 |
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Joined: Jul 2008
Posts: 2,286
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Launching the executable in Windows 10, has anyone got this error:
Attaching Library... ERROR: failed the attaching of some external plugin ERROR: failed the attaching of Tomb_NextGeneration.dll |
30-01-19, 20:27 | #13216 |
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Joined: Sep 2017
Posts: 1,087
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Is it possible to add ONLY Load & Save options in the same inventory slot?
Like the "Diary+ Load+ Save in one item" tutorial, but without the Diary. |
01-02-19, 19:17 | #13217 |
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Joined: Jul 2003
Posts: 33,359
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JMN's Classic Inventory plugin has been released!!!!!
TRNG User development archives This plugin will replace the flat TR4 inventory with a ring inventory like that in TR1-TR3. |
03-02-19, 08:54 | #13218 |
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Joined: Aug 2010
Posts: 456
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Hello folks,
aber a long break I started installing the TRNG Level Editor again on my PC. However, the tools and pix folder ist empty. Most important to me is the tools folder. Tried to reinstall it with the help of tne NG Scripter. It says it will create the tools folder but afterwards it is still empty. Any help would be highly appreciated. :-) |
10-02-19, 15:52 | #13219 |
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Joined: Jan 2013
Posts: 276
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I want Lara to crawl under a bridge_flat. This bridge is placed two click high from the floor, but is set to have a depth of an half click. So Lara doesn't crawl under it, since for the game it is too low (since Lara can crawl only into a hole 2 clicks - 512 units - high, and now it would be 384 units instead).
Is there a way to bypass it? Maybe with an Animation command in the script? I've tried to check it, but I can't see any ENV that could help me. Last edited by Ranpyon; 10-02-19 at 15:56. |
10-02-19, 20:22 | #13220 |
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Joined: Jan 2012
Posts: 1,320
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^ ENV_WALL_HOLE_IN_FRONT+ENV_POS_HORTOGONAL should help here. Just set the correct height parameters. And you probably will need a SetPosition command in your animation to bypass the bridge, because engine will prevent from usual crawling I think
Last edited by A_De; 11-02-19 at 12:29. Reason: Changed the constant to actual one |
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