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Old 16-12-18, 10:02   #1271
LoreRaider
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I still don't get if you're joking or being serious in all your posts
So for you they used a different engine for the E3 demo and something else for the final product
Riiight...
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Old 16-12-18, 10:09   #1272
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Originally Posted by TRExpertgamer View Post
And also another question is that which engine did they use for the E3 2002 version of the game?
The same one as the release version of the game
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Old 16-12-18, 18:37   #1273
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The same one as the release version of the game
ok! this figures why that the final build wasn't finished to get polished yet! Right?
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Old 16-12-18, 19:18   #1274
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Originally Posted by TRExpertgamer View Post
ok! this figures why that the final build wasn't finished to get polished yet! Right?
Yep, that's exactly why. Remember, they changed so much from 2002-2003 to what we eventually got at the end. A lot was cut out so it does look a lot different in certain aspects.
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Old 16-12-18, 23:50   #1275
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Yep, that's exactly why. Remember, they changed so much from 2002-2003 to what we eventually got at the end. A lot was cut out so it does look a lot different in certain aspects.
Obviously! So now I hope there's a way how to finally fix everything from using the maya editor. Correct? Is that the maya editor they were using to develop TRAOD?
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Old 17-12-18, 11:33   #1276
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I don't think you can fix things by using Maya. It's just a 3d modelling program. If you meant the plugin that allowed Maya to build levels for TRAOD, then we don't have it, unfortunately. And even then we'd still need the other tool that Core used for editing levels (World Edit, I believe? Can't remember the exact name) + a lot of AOD bugs were code related.

EDIT: Oh I was right about the name of the editor:
Quote:
The models were then imported into the Tomb Raider Engine using in-house 'World Editor', before being ported to the PS2 an PC.
http://mradysmith.wixsite.com/adrian...ge-of-darkness

Last edited by Caesum; 17-12-18 at 11:35.
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Old 17-12-18, 12:20   #1277
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Originally Posted by Caesum View Post
I don't think you can fix things by using Maya. It's just a 3d modelling program. If you meant the plugin that allowed Maya to build levels for TRAOD, then we don't have it, unfortunately. And even then we'd still need the other tool that Core used for editing levels (World Edit, I believe? Can't remember the exact name) + a lot of AOD bugs were code related.

EDIT: Oh I was right about the name of the editor:

http://mradysmith.wixsite.com/adrian...ge-of-darkness
Ok! Nice!

Last edited by TRExpertgamer; 22-12-18 at 04:07.
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Old 26-02-19, 00:16   #1278
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Is there a way to screenshot the game other than Print screen? that causes the game to crash for me and the colours in the screenshots are all messed up.
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Old 26-02-19, 07:09   #1279
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Is there a way to screenshot the game other than Print screen? that causes the game to crash for me and the colours in the screenshots are all messed up.
Yes there is. Download Fraps and set up a key, run Fraps and run aod typ in your key and presto you have a screenshot.
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Old 28-02-19, 09:13   #1280
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A little trick I found out that I haven't seen mentioned anywhere, if on PC you hold backwards while turning left/right while standing still you'll turn faster.
Lets you do a quick 180 without having to roll fowards.
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