20-03-19, 13:18 | #21 | |
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Quote:
Last edited by GFY2013; 20-03-19 at 13:19. |
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20-03-19, 13:42 | #22 | ||
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Quote:
Quote:
Last edited by AshesBorn; 20-03-19 at 13:44. |
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20-03-19, 14:35 | #23 |
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I hope....the next game has a nice shiny museum or a nice clean shiny church
Or hell the vatican. Or possibly the Pantheon. Imagine the ray-tracing in those locations. |
20-03-19, 16:10 | #24 |
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I don't see a point to this to be honest, while it would make game development easier when it comes to lighting and shadows, it is far far too taxing for real world use. It also doesn't look much better then what we already have.
I doubt any game is going to use it as a sole feature for a long while if ever. They could develop something better that is far less taxing then this and makes a bit more impact. |
20-03-19, 17:18 | #25 |
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SotTR isn't using Ray-tracing on it's full potential though. It can't just do more realistic real-time shadows and lighting, it can be also used for actual real-time reflections that reflects the entire map, objects and effects present, and not just what is currently visible at the time.
Real-time ray-tracing is still in its infancy, it will get more wider and better use when it gets properly optimised and hardware becomes more powerful. Like tesselation, ambient occlusion, real-time simulation of physics, hair and other "soft" materials. This is just the first steps |
20-03-19, 22:48 | #26 |
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They released a new video. Looks quite good although a little bit dark for my taste. You can see more texture, specially on Lara's face, which is nice.
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21-03-19, 00:40 | #27 | |
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Quote:
But it should be interesting with water and shiny weapons and stuff if they implemented it omg |
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21-03-19, 01:31 | #28 |
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Ok... now that they're pointing some places in particular, i can see the difference and it looks much nicer, but anyways i guess it's as johnanonymouz said, it's something that you should experience by yourself. Sadly, in my case, i don't really have the neccesary things to run it, but i'm glad other people can enjoy it.
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21-03-19, 01:39 | #29 |
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Ray-traced shadows will be most noticeable with dynamic and moving lights of which SOTTR doesn't seem to have too many. If the game had changing time of day or flares that you could carry, RTX would probably make for a much more noticeable improvement.
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21-03-19, 02:20 | #30 |
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So can they fix the Shadows on consoles? Lol
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