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#1 |
Archaeologist
Join Date: Apr 2005
Location: Barcelona, Spain
Posts: 1,815
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Hello, i have a problem in one of my TR2 levels with the earthquake nullmesh object.
I wanted to trigger it when beginning the escape sequence and then later deactivate it when you reach safety. It activates perfectly with both "do_activate" or "item_at_sector", but i don't know how to deactivate it. Tried with "do_deactivate" first, didn't work. Then i tried "do_activate" again, didn't work. Then i made a rollingball trying with both "item_at_sector" and "Heavy_Switch" but doesn't work. Then i even tried playing around with the code bits of the item and the triggers, so one trigger activates the needed ones and the other deactivates them, no luck. ![]() Is it impossible to deactivate? I like that effect...
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Working on Tomb Raider II: The Ancient Jade Mask |
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#2 |
Historian
Join Date: Apr 2012
Location: San Juan, Argentina
Posts: 482
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Sorry Danath, but I do not work with Tr2 plus I don't know about their moveables.
You said that a moveable object activates the earthquake? In tr3 there is a null object called "Kill all triggers" and deactivate practically all objects that were activated. I don't know what else to suggest. Also, happy birthday dude, If I'm not wrong it was on Friday or Saturday!
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Facing the worst economical, social and political crisis ever. Fuerza Argentina! |
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#3 | |
Archaeologist
Join Date: Apr 2005
Location: Barcelona, Spain
Posts: 1,815
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![]() Quote:
I know about the kill all triggers object from the Dxtre manual, but i suppose that wouldn't work here. ![]() What i will try now is triggering the earthquake with a timer, it isn't perfect but maybe when the timer goes out the item stops working. ![]() And thank you. ![]() ----------------------------------------------------- Update: nope, not even the timer works. Ugh :\
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Working on Tomb Raider II: The Ancient Jade Mask Last edited by Danath; 27-07-20 at 20:25. |
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#4 |
Historian
Join Date: Apr 2012
Location: San Juan, Argentina
Posts: 482
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I was fexinspecting the Dragon's Lair level and that item moveable to activate the earthquake is activated with an item_at_sector trigger.( when you kill the dragon and get the dagger ).
It seems that it is harcoded to be activated forever, until you escape and finish the level. ![]()
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Facing the worst economical, social and political crisis ever. Fuerza Argentina! |
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#5 | |
Archaeologist
Join Date: Apr 2005
Location: Barcelona, Spain
Posts: 1,815
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![]() Quote:
Thank you for checking it.
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Working on Tomb Raider II: The Ancient Jade Mask |
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