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Old 08-12-14, 17:30   #31
Titak
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Ah, okay, so it is the exporting from STRPix and then importing into Meta that destroys the texturing then.
Still, I'll stick to MQO files because with them I don't have to worry about getting those export values right.
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Old 10-12-14, 22:21   #32
Laras Boyfr.
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Woah, just checking in again seeing stuff like this happen. Amazing job Teemu and sapper, you've just revolutionized the TRLE world a bit more.
Hope some great level builders put it into use soon so we can see it in action
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Old 15-12-14, 20:57   #33
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Very pleased to see this bit of news as I've been using Blender for years now, but only recently been attempting to build objects/environments in it rather than Meta.
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Old 15-12-14, 21:41   #34
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Any updates on this? It looks magical :B
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Old 16-12-14, 00:35   #35
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Well teme9's rough tutorial is buried in the StrPix thread but may not be available anymore.

http://www.tombraiderforums.com/show...&postcount=224

My Blender addon is here.

Extract to Blender's scripts/addons folder.

http://www.mediafire.com/download/25...zca/sapper.zip


You don't have to create a lowpoly mesh from a high poly mesh if you have a lowpoly UV mapped object.

Import your lowpoly object and make a duplicate.

Then use lightmap unpack to create new UVs for the duplicate.

Then do the bake from the original UV mapped object to the duplicate object and save the image created for the duplicate.

Use my addon to export the duplicate object to StrPix MQO.

Please adjust the scale in the save file screen.

Default scale saves object 100 times bigger than in Blender.

Then use my addon to export TextureAdd .rec file for the duplicate object.

Create a single mesh wad in Wadmerger.

Open the wad in TextureAdd.

Using TextureAdd, import the image you saved for the duplicate into page 1.

Using TextureAdd, import the .rec file and overwrite existing texinfos and save the wad.

In StrPix import the MQO exported from Blender and save.

Hopefully the mesh is textured correctly.

Remember limits for StrPix. 1500 vertices and 1500 polygons.
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Last edited by sapper; 16-12-14 at 00:53.
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Old 16-12-14, 06:00   #36
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At first it seems that there are multiple steps but once you get the hang of it, it is quite easy and fast! (Way faster than older texturing methods!)

I still want to create a easy to follow tutorial for this matter but I don't have really much of a freetime currently. Would a video or written tutorial with screenshots be better?
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Old 16-12-14, 10:32   #37
Titak
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I always prefer a written tutorial with images.
Because that way the image is still and you can take your time reading the text or bits of the text and carefully looking at the images.
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Old 16-12-14, 16:35   #38
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Thank you! I hadn't realized it was already out for everyone to use.

Well I'm working on this as well speak. Currently I'm stuck on some Blender basics as I haven't used the program in years. lol. I've got a low poly object with the texture it came with. Only problem is the texture isn't aligned quite right. I saved it and thought I would try a different object, only now my "materials" section has disappeared and I don't know how to get it back. I can't use a texture without applying a material first. U_U I dislike the learning curve phase of new programs. xP
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Last edited by Shauni; 16-12-14 at 17:55.
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Old 16-12-14, 17:38   #39
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Quote:
Originally Posted by Titak View Post
I always prefer a written tutorial with images.
Because that way the image is still and you can take your time reading the text or bits of the text and carefully looking at the images.
I think I will do a written one then

Quote:
Originally Posted by Shauni View Post
Thank you! I hadn't realized it was already out for everyone to use.

Well I'm working on this as well speak. Currently I'm stuck on some Blender basics as I haven't used the program in years. lol. I've got a low poly object with the texture it came with. Only problem is the texture isn't aligned quite right. I saved it and thought I would try a different object, only now my "materials" section has disappeared and I don't know how to get it back. I can't use a texture without applying a material first. U_U I dislike the learning curve phase of new programs. xP
There's always troubles at the beginning! It's worth it - believe me!

Can you post a screenshot of the UI of Blender? I could be able to help you get back your material panel
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Old 16-12-14, 17:58   #40
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I have been able to get my materials panel to come back by going under user preferences and checking the box for it to show up again (not sure why it ever left).

Okay, now I've added the blender export-MQO-file into the scripts/add ons folder but it does not show up in Blender or under the User Preferences add ons section. I also downloaded a .mesh importer/exporter and it isn't showing up either.
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Last edited by Shauni; 16-12-14 at 17:59.
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