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Old 02-02-18, 17:25   #161
Danath
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I don't know. I will decompile few more functions, then I have a plan to create new branch with experimental features. I will add game buffer limits extension feature first into this experimental branch.
Alright, thanks a ton! Take your time.
I will be testing the crap out of that once it's ready.
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Old 02-02-18, 18:20   #162
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Does this include the making back flips with low ceilings fix the German exe has? Also Golden Mask compatible?
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Old 02-02-18, 18:33   #163
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Thank you, Arsunt.

I noticed the exploding cheat isn't working well with the patch on TR2. You can see Lara exploding, but her body remains intact.
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Old 02-02-18, 18:49   #164
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Does this include the making back flips with low ceilings fix the German exe has? Also Golden Mask compatible?
Ceiling collision bugfix: yes.
The Golden Mask support: partially (but will be complete).
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I noticed the exploding cheat isn't working well with the patch on TR2. You can see Lara exploding, but her body remains intact.
Yes, thank you. Though already fixed by this commit two weeks ago. Not yet rebuild new binaries for non-programmers. First I want to finish text processing and FMV playback. Then I'll release brand new DLL for tests.
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Old 02-02-18, 19:09   #165
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The new Suikaze Raider installer for TR2 added the deinterlaced FMV patch and I think it's yours. Is there any patch to deinterlace the FMV for Tomb Raider 3?
Yes, Arsunt created it. He allowed me to add it to my Updater, but I forgot to update the thread...

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Old 02-02-18, 19:16   #166
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The Golden Mask support: partially (but will be complete).
I assume I still need the mansion/house mod to fix most issues then.
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Old 02-02-18, 20:02   #167
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I assume I still need the mansion/house mod to fix most issues then.
I will provide level pack for Golden Mask when Gold/NoGold menu is ready. And of course "gold" mansion/house level SFX indices will be updated for The Golden Mask mainsfx.dat. Right now I do programming work, not content. The fix that you're talking about is content fix. So yes, if you really want to make your own pack with partially working The Golden Mask right now, you may mod assault.tr2. But still there will stay other issues: secret counter, bonus level unlock, wolf AI, bear AI.
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Old 02-02-18, 20:56   #168
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Actually I was referring to this thread that showed how to make Golden Mask work on the digital release of the game; they had a modified vanilla exe with the mansion level included. I remembered though that although I could use the included mansion level with your exe on the Gold levels, this secrets will be wrong due to their numbers being integrated in the exe. I wonder why they haven't made a NT/multipatch for Golden Mask yet?
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Old 05-02-18, 00:14   #169
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I have just build the dll from source! Again I have to say how easy that was! So installing the binaries (I found it easier than TR2 revised that use the reasonably stable NG engine) and now this (amazingly building from source, even from good projects, have often unexpected fatal errors) shows the quality of the work: so thanks a lot for beautiful work
I am now going to play it (it plays beautifully), upgrade with the latest commits, and try to understand the structure. But I see already this project as the best chance to get to a idea of the source code of the Core Design's engine. I kind of like that it is the TR-2 engine: the original upgraded and corrected by the original team!
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Old 04-03-18, 02:38   #170
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Any updates? It's been about a month, I hope Arsunt hasn't given up on this!
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