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Old 04-01-20, 16:23   #91
Gh0stBlade
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Emscripten (web version) back up and running, has to be updated a little bit and some bugs need fixing in the emulator for that code branch.

Cheers.
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Old 04-01-20, 23:19   #92
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This looks nice! Congrats
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Old 19-02-20, 14:44   #93
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We now have Lara running around levels on the PSXPC_N version after tons of effort over the past few months.



Though there are collision issues, we hope to resolve these soon!

Cheers.
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Old 21-02-20, 20:32   #94
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Yuuuge progress
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Old 25-02-20, 12:43   #95
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https://streamable.com/tqvxg

Footage of the latest build
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Old 25-02-20, 12:52   #96
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The project seem to be doing very well !
That's awesome work from you guys, congrats
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Old 25-03-20, 14:23   #97
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A look at the new D3D9 emulator port

#

Cheers.
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Old 25-03-20, 14:51   #98
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Quote:
Originally Posted by Gh0stBlade View Post
A look at the new D3D9 emulator port

#

Cheers.
Why does it still look old/pixelated PSX?
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Old 25-03-20, 15:12   #99
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Quote:
Originally Posted by New Dwight View Post
Why does it still look old/pixelated PSX?
Probably just a texture filtering issue. This is a really early port, not refined yet

Cheers.
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Old 10-05-20, 20:00   #100
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Project Update:

Hey it has been a while since we updated this thread. I'd like to introduce some new enhancements to the project made over the past months.

Hair and Demo Mode:
Video of hair and demo mode in action!

Pause Menu:


Pause menu has now been reverse engineered from retail code

HLE Render Optimisations:
Xproger has made some fantastic optimisations to the renderer of the emulator meaning it's much more optimal and faster then ever!

Mesh drawing bug fixes:
Xproger fixed a critical bug in mesh rendering which resulted in meshes being drawn with incorrect UVs sometimes.

Catsuit Lara:


As seen in the image, Lara no longer looks green but shiny with the new LARA4 drawing code.

Don't Forget

Visit: Github/TOMB5
Latest binaries can be obtained from: here

Cheers.
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