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Old 11-12-17, 01:14   #511
Dustie
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Originally Posted by AWESOMO View Post
What do you mean by game engine? For different TR games??
Potential compiling of levels for TR1-3 and TR5.

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Originally Posted by Deathly Karma View Post
I didn't actually mean to say that exactly, I meant normally when I create a wad and then click build and play in the ngle it lets me play and has the .Tom and .Tr4 files and everything works, whilst this doesn't. I'm just trying to play my level but even loading the Tomb of Seth Wad just plays the original level and not mine, even when changing the script. I've set the path already and I'm 99% sure I don't have a .tr4 file for my level even though I've clicked build and play and set it up in the script, it just says missing.
Yes, you seem to be confusing level files with WADs and also TOM files.
TOM files were an intermediate format used by tom2pc to compile a final TR4 file of a level. TE does not make TOM files, since the compiler is built-in into TE and the editor produces TR4 files. The name "Output WAD" in TRLE is actually quite misleading, since it is not the WAD that is being output, it's simply a "WAD file" of the level (the TOM file).
WAD files are actually files consisting of objects for the level, such as Lara, enemies, doors, traps, static objects and more - a WAD consists of at least WAD, WAS, SWD, SFX & SAM files.
Loading a WAD is not what you need to do when you want to build your own level, you need to either load your PRJ file made with TRLE/NGLE, which usually comes with an associated WAD, or build a new project from scratch, load a WAD for it and save it as PRJ2.
You should also check paths in Tools > Level Settings to make sure they're correct, especially the path where game runtimes reside, since that is the location where your level TR4 level file will be compiled, and correct them if necessary. By default the TR4 level file will take the name of your PRJ/PRJ2 file (unlike TRLE/NGLE, where it takes the name of the WAD). Make sure you enter the correct name in the script and that you are working in the same TRLE/NGLE installation directory as the one you configured in TE.

Last edited by Dustie; 11-12-17 at 01:19.
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Old 11-12-17, 02:27   #512
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Originally Posted by Dustie View Post
Where are the files you edit (WADs, sound samples, etc.) located? Are they inside a system-protected directory like Program Files?
Are you running TombEditor and all other programs you use to edit files (WadMerger, but also programs you use to edit sounds and other files) as Administrator and without compatibility options set?
The directory in this instance would be a trle folder set up on the desktop, not sure if that would count as system-protected (from my experience its not)

I run programs without admin on like sound editing and wad merger, run Tomb editor with admin but no compatibility settings put on to any of the applications I have running.
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Old 11-12-17, 06:08   #513
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Insane progress right here ! You sir are truly amazing !
Is there any roadmap/todo-list somewhere in order to check what to expect in future updates ?
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Old 11-12-17, 07:04   #514
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Hi,
currently there's our to-do list in the next updates:
  • Finish NG triggers
  • Finish NG animated textures support
  • Finish room import and export
  • Rewrite the renderer for better formances
  • Better sound management
  • Working on Wad Tool

@LoreRaider I will check bugs
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Old 11-12-17, 16:32   #515
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We are working hard. Today I've added the loading of strings from TXT file, soo you can have them in combobox inside trigger window, like NGLE
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Old 11-12-17, 16:43   #516
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Originally Posted by MontyTRC View Post
Hi,
currently there's our to-do list in the next updates:
  • Finish NG triggers
  • Finish NG animated textures support
  • Finish room import and export
  • Rewrite the renderer for better formances
  • Better sound management
  • Working on Wad Tool

@LoreRaider I will check bugs
I am so thankful for all of your work, especially the room import and export functionality
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Old 11-12-17, 17:11   #517
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Thanks for the updates Monty ! TE is really awesome

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Originally Posted by SCSI Adapter View Post
Has anyone tried using Tomb Editor with a Wacom tablet? I'm trying to fiddle with the settings to rotate the camera.
I'm going to try it with my tablet PC that comes with Wacom technology
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Old 11-12-17, 18:47   #518
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Is the import of mqo files already working?
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Old 11-12-17, 20:22   #519
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Quote:
Originally Posted by MontyTRC View Post
Hi,
currently there's our to-do list in the next updates:
  • Finish NG triggers
  • Finish NG animated textures support
  • Finish room import and export
  • Rewrite the renderer for better formances
  • Better sound management
  • Working on Wad Tool
1. Could you add Copy room/ past room too?
In old TRLE it is even possible to copy/past rooms between to different projects (i mean it keeps the copy room into clipboard)
And if you copy a little room shape, you can past it into a 18x18 size room so you get the little zone inside it where you want ^^

2. Would it be possible to create another button to completely reset a room to its default shape ? (it would save time instead of flatten/smoothe and so on...)
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Old 11-12-17, 20:25   #520
LeelooBastet
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Quote:
Originally Posted by LGG_PRODUCTION View Post
Is the import of mqo files already working?
I did it we the previous version, but if the mqo file contains more than one mesh and one texture, it get completely messed up)
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