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Old 28-03-21, 14:49   #1151
vvsgh
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Actually, easy enemies is of least concern to me. I thought of an ability to short circuit levels without need to traverse it all. This is made possible by incompatible physics and animation. Also, some secrets might become impossible to reach and some levels might be impossible to complete. That's all because the level designers made some very precise arrangements which is a part of puzzle.
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Old 28-03-21, 14:55   #1152
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I still think the water in this looks better than most current gen titles.
Even the caustics are on point!
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Old 04-04-21, 19:57   #1153
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Quote:
Originally Posted by Craig Michaels View Post
I'm curious if there's any plans to continue working on Lara's movement to get it closer to the original?
yep, states and collision code will be completely reversed/reworked to be more original as well as AI. I hope I'll finish it in 2-3 months.
It also should allow me to easily continue working on other series of the game, because for now my code is too different in general and it makes harder to use reverse-engineered parts.

Last edited by XProger; 04-04-21 at 20:03.
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Old 05-04-21, 22:22   #1154
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Quote:
Originally Posted by XProger View Post
yep, states and collision code will be completely reversed/reworked to be more original as well as AI. I hope I'll finish it in 2-3 months.
It also should allow me to easily continue working on other series of the game, because for now my code is too different in general and it makes harder to use reverse-engineered parts.
That's so exciting to know, thank you for the update and all the work you've put into this!
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Old 12-06-21, 16:24   #1155
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Yet another port
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Old 18-06-21, 23:17   #1156
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Originally Posted by XProger View Post
Yet another port
[youtube]HvaufkHqzPU[youtube]
would this work using TRLE levels?

Last edited by AkyV; 19-06-21 at 10:32.
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Old 19-06-21, 22:27   #1157
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^ OpenLara only fully supports TR1 levels. It can also load TR2 and 3 levels, although the gameplay is broken afaik. TR4, 5 and TRLE are not supported at all (yet..?).
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Old 20-06-21, 04:18   #1158
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^ OpenLara only fully supports TR1 levels. It can also load TR2 and 3 levels, although the gameplay is broken afaik. TR4, 5 and TRLE are not supported at all (yet..?).
Oh I think that I mistook OpenLara for OpenTomb
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Old 17-10-21, 19:30   #1159
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Hi! I've three little questions:

1) Is possible to change the resolution? I've a 4K monitor, but always the game runs in FULL HD (1920x1080)
2) There's a config file for editing?
3) There's plans to make this engine compatible with mouse support? I mean, to play in the same way that we do with Tomb Raider Legend or similar. Example: the possibility to look around with the mouse while you walk forward, etc.

Last edited by SolivaN; 17-10-21 at 22:38.
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Old 17-10-21, 20:15   #1160
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Hey folks, I don't know if this has been discussed but I found troubles running the android version, and for the longest time i couldn't figure out why. The app closed itself right after launching. It didn't ask for any permissions either. Then I though i might try to manually give it storage access permission ad it fixed it. Now it's working. My android verions is 10 btw.
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