Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Level Editor and Modding > Tomb Raider Level Editor

Reply
 
Thread Tools
Old 19-03-18, 15:35   #51
Opaque79
Member
 
Opaque79's Avatar
 
Joined: Jun 2017
Posts: 1,664
Default

Now the testing is done but making the changes is going to be a nightmare.

Especially when adjusting object tint. It's soooooo slow in rooms with many objects.
Opaque79 is offline   Reply With Quote
Old 19-03-18, 17:06   #52
Titak
Moderator
 
Titak's Avatar
 
Joined: Jul 2003
Posts: 33,359
Default

^
Remember that you can type in the value.
Makes the whole process a bit fater.
Titak is offline   Reply With Quote
Old 19-03-18, 17:49   #53
Opaque79
Member
 
Opaque79's Avatar
 
Joined: Jun 2017
Posts: 1,664
Default

Quote:
Originally Posted by Titak View Post
^
Remember that you can type in the value.
Makes the whole process a bit fater.
Forgot about that.

I did find that keeping objects that I am not working on out of view, it speeds it up as well.
Opaque79 is offline   Reply With Quote
Old 24-03-18, 17:28   #54
Opaque79
Member
 
Opaque79's Avatar
 
Joined: Jun 2017
Posts: 1,664
Default

Some extra screenshots have been added in the first post. Multi-level sets are hard.

EDIT: But then again, I do get impatient.

Last edited by Opaque79; 24-03-18 at 23:53.
Opaque79 is offline   Reply With Quote
Old 25-03-18, 00:43   #55
Danath
Member
 
Danath's Avatar
 
Joined: Apr 2005
Posts: 2,144
Wink

It is looking very good! I want to try this one.

Just give it your best shot, no need to rush anything. Surely i'm one to talk about rushing eh? I'm so slow building.
Danath is offline   Reply With Quote
Old 25-03-18, 00:46   #56
Opaque79
Member
 
Opaque79's Avatar
 
Joined: Jun 2017
Posts: 1,664
Default

Quote:
Originally Posted by Danath View Post
It is looking very good! I want to try this one.

Just give it your best shot, no need to rush anything. Surely i'm one to talk about rushing eh? I'm so slow building.
It's actually done but there was something during the testing I didn't understand and I asked the tester in question for clarafication. Best to wait in case there is something I missed.

All my projects start great but then I start to get impatient and rush.
Opaque79 is offline   Reply With Quote
Old 27-03-18, 10:29   #57
Opaque79
Member
 
Opaque79's Avatar
 
Joined: Jun 2017
Posts: 1,664
Default

The level is now released.
http://trle.net/sc/levelfeatures.php?lid=3024

Hope you all enjoy it.
Opaque79 is offline   Reply With Quote
Old 27-03-18, 17:11   #58
CheshireBitch
Member
 
CheshireBitch's Avatar
 
Joined: Jan 2012
Posts: 2,446
Default

Quote:
Originally Posted by Opaque79 View Post
The level is now released.
http://trle.net/sc/levelfeatures.php?lid=3024

Hope you all enjoy it.
I have played only a bit of the first level (I just arrived in the room where 4 blue gem are needed) and I already loooooove it !

It's very beautiful and very classic at the same time ! Thank you for creating a new "classic" adventure, I love it !
CheshireBitch is online now   Reply With Quote
Old 27-03-18, 18:26   #59
Gabi
Super Moderator
 
Gabi's Avatar
 
Joined: Oct 2003
Posts: 19,052
Default

I am in the Temple Interior, trying to figure out what to shoot with the lasersight.
Nice level so far, I like it.
Gabi is offline   Reply With Quote
Old 29-03-18, 09:36   #60
dcw123
Member
 
dcw123's Avatar
 
Joined: Nov 2007
Posts: 7,582
Default

Oooooooh.. I'm intrigued - downloading now!
Love classic levels..

EDIT: Love what I see so far - some great edited TR4 transition textures too..
My only gripes were purely cosmetic though - the lava in the cave looked strange.. you could see it was water on top with Lava textures underneath.. perhaps it could have looked better using the same lava texture but transparent? Maybe thats what you did IDK, but its hard to tell.
Still looks pretty awesome - especially with the lava seeping through the rocks nearby (reminded me of Natla's Mines)

I did find the level a little too dark, I struggled to spot the way forward a few times until I stumbled across the corridors to progress
I also felt some of the objects from other TR4 levels could have been retextured to fit the level better? Such as those crumbled parts of the pillars from Catacombs.. you can see the lines - it looks out of place in the tombs they are in.

I don't mean to sound harsh, just trying to be constructive
I love playing these classic levels without Bi Linear filtering - retro PSX style!

Just reached the temple vista with the gems - bloody amazing - its this sorta stuff thats classic TR.. we just don't get that in Reboot IMO
That WOW feeling of wonder

Last edited by dcw123; 29-03-18 at 10:16.
dcw123 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 14:45.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.