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Old 20-03-17, 14:59   #1
sampiza
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Default Loading level Crash

Version=1.3.0.0
Date: 29 November 2016 (16:19:12) Size=2715648 bytes
CRS=Disabled
Last diagnostic mexage:LoadObjects
Last directX error:

MEMORY CODE MAPPING:

BASE START END ID PluginName (PluginVersion - TrngVersion)
--------------------------------------------------------------------------------------
10000000 10001000 10142000 0 Tomb_NextGeneration (1.3.0.0 - 1.3.0.0)
--------------------------------------------------------------------------------------
............... QUICK DIAGNOSTIC LOG ...............
WARNING: missing Header NG in "TITLE.TR4" level file
At moment of crash the program was managing:
.................................................. ..
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON READ AT OFFSET 0xD9103D3
RECOVERABLE : YES
CRASH OFFSET: 0x43154D (Inside code range of tomb4.exe)
REGISTERS:
EAX=8D9B850
EBX=80DC60
ECX=9
EDX=8D9B81E
ESI=71
EDI=6CF
EBP=8D9B714
EIP=43154D
ESP=D90FCE0
WARNING: probably lara item has not yet been initialized for current level and data above are no meaningful values of previous level

Stack=0xD90FCE0 pContesto=0xD90F9F8 pInfoEccezione=0xD90F9A8
PRIMARY_STACK:
ESP=0xD90FCE0
STACK_TRACE:
0x100AE144
0x100AEA0B
0x4732EE
0x4733D6
0x4748A5
0x49E67C
<CRASH DURING STACK TRACE>
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x18B0F4
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE

OTHER_STACK:
ESP=0x8B7B164
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE
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Old 20-03-17, 15:38   #2
AkyV
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Quote:
WARNING: probably lara item has not yet been initialized for current level and data above are no meaningful values of previous level
Something similar is discussed here:

http://www.tombraiderforums.com/show...ostcount=11431
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Old 20-03-17, 15:47   #3
sampiza
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yes it's similiar do you know how to fix this?
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Old 20-03-17, 20:42   #4
Niveus
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Last thing that the engine was dealing with was the loading of objects in the current level.

Since that is such a vast scope of things from trapdoor bugs, bad COG_SWITCH etc, broken mesh tree, it is almost impossible to guess what is causing the crash without extra information, such as when the crash began to occur, what you were editing at the time of the crash (any recent changes, etc), and what you have already eliminated as a cause through your own trial and error.

I am guessing the mention of plugins in the crash report is new to TRNG1.3, so I guess that isn't the cause of a bad plugin or something.

How far along does the load bar get before the crash? Lara is one of the last things to load, so probably the message about Lara not being initialised is unimportant, as it also turned out to be in Axell's case.

Last edited by Niveus; 20-03-17 at 20:46.
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Old 20-03-17, 22:35   #5
Boobandie
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You didn't accidentally delete font.pc from the wads folder did you? That will crash all levels converted after it's removed.
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Old 20-03-17, 22:38   #6
sampiza
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I tried everything and nothing so i reinstalled Trng and it is working now. Thanks everyone that replayed
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Old 20-03-17, 23:31   #7
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Quote:
Originally Posted by sampiza View Post
I tried everything and nothing so i reinstalled Trng and it is working now. Thanks everyone that replayed
It probably wasn't necessary to reinstall. Together we can usually work out the problem. Glad everything is working as it should be now, though.
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Old 21-03-17, 19:49   #8
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I also had this problem (and solved by replacing the TRLE folder with a backup ).
By retracing my steps, I found that the problem is coming from adding/replacing samples.
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Old 21-03-17, 20:01   #9
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Quote:
Originally Posted by Octo View Post
I also had this problem (and solved by replacing the TRLE folder with a backup ).
By retracing my steps, I found that the problem is coming from adding/replacing samples.
Well, TRNG gives a crash report like this with most crashes. It could have been anything that caused the crash, but I guess we'll never know.
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Old 02-04-17, 19:14   #10
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It's crashing again how do i fix this???


Version=1.3.0.6
Date: 28 March 2017 (16:16:28) Size=2760704 bytes
CRS=Disabled
Last diagnostic mexage:Tot primary exported tails=88 (0x58)
Last directX error:

MEMORY CODE MAPPING:

BASE START END ID PluginName (PluginVersion - TrngVersion)
--------------------------------------------------------------------------------------
10000000 10001000 1014A000 0 Tomb_NextGeneration (1.3.0.6 - 1.3.0.6)
--------------------------------------------------------------------------------------
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON READ AT OFFSET 0xAE31000
RECOVERABLE : YES
CRASH OFFSET: 0x100F52FB (Inside Tomb_NextGeneration.dll)
REGISTERS:
EAX=AE31000
EBX=465ED0
ECX=180
EDX=B171000
ESI=0
EDI=56
EBP=71AE668
EIP=100F52FB
ESP=71AE19C
DYNAMIC POINTER LIST:
------------------------------------------
106B55E0:Ptr_VetBigTails
07780020:Ptr_MemoriaMesh
0369F858:Ptr_MemoriaVertici
036C5070:Ptr_MemoriaListaVertici
0A8F0020tr_Memoria1_6Mb
03624E20:Ptr_ObjectCodeArray
03647A10:Ptr_VetBaseOggetti
03688E80:Ptr_VetSlotOggetti
0A170020:Ptr_BaseImmagineTextureOggetti
036EE1D8:Ptr_VetMeshPointers
036DCA18:Ptr_ObjjBonesWad
03619868:Ptr_VetRoomSlots
03647878:Ptr_VetPointerRooms
00000000:Ptr_MemoriaPerDatiCD
00000000:Ptr_MenuAttivo
0046E4D8:Ptr_Pointer_VetDirectDrawDevice
0046E4F5tr_BaseDirectXLibrary
0046E0A8:Ptr_ColorTableEntry
063B7FEC:Ptr_IDirect3DDevice3
035E88F6:Ptr_TabellaColori
033D8AEE:Ptr_MemoriaTexFaces
03601FD8:Ptr_TextureTailInfos
00241EA8:Ptr_DatiPoligoni
035EE028:Ptr_VetCodeTriggers
036DF660:Ptr_VetTriggers
03601FD8:Ptr_MemoriaRoomTexInfos
03605FE0:Ptr_ObjectTextureWad
07270020:Ptr_TextureRawImage
035EA420:Ptr_MemTestTextureNero
00000000:Ptr_VettorePuntatoriTexture
03685278:Ptr_VetObjectCodeEffetti
035EF838:Ptr_VetSoundEffects
0362CB28:Ptr_VetItemEffetti
0A8F0020:Ptr_MemoriaFileTexture
063318F0:Obj_IDirectDrawSurface3
06331970:Obj_IDirectDraw7
06331930:Obj_IDirectDraw4
06837504:Obj_IDirect3DTexture2
067ACB38:Obj_DirectDrawSurface4
00000000:IndiceRoomAttuale
00000001:TipoModeView
00000000:TestMostraFlipMap
00000000:TestDrawDoors
00000064:Tot_RoomSlots
00000000:TestFaceEdit
00000000:TestModoLightning
0018FF88:SalvaBaseStack1
071AFF88:SalvaBaseStack2
------------------------------------------
Stack=0x71AE19C pContesto=0x71ADEB4 pInfoEccezione=0x71ADE64
PRIMARY_STACK:
ESP=0x71AE19C
STACK_TRACE:
0x449887
0x101372EB
0x10136CFA
0x10065514
0x10121418
0x44AD8F
0x43226A
0x42DF26
0x100E868D
0x10105DA8
0x444012
0x444057
0x101372EB
0x10136CFA
0x44DD7C
0x44DD7C
0x44DC9D
0x10134C76
0x10103A7A
0x10103ADC
0x10134C76
0x444D0B
0x436697
0x10121101
0x10121122
0x419B18
0x101372EB
0x101372EB
0x444D0B
0x436697
0x436C54
0x101372EB
0x1013720C
0x101456E6
0x10145976
0x44ACEA
0x44ABB3
0x444D0B
0x436697
0x436C54
0x433FB3
0x100F3C1F
0x10119431
0x101229CE
0x10122F56
0x1010B9B0
0x419F10
0x44B45A
0x44B47B
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x18B168
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE
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