21-07-18, 18:49 | #11 |
Tomb Editor
Joined: Mar 2010
Posts: 506
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I will not develop a compatibility layer. I will add many of the functions of TRNG, but in my way. I've big plans
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21-07-18, 19:19 | #12 |
Moderator
Joined: Jul 2003
Posts: 33,359
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21-07-18, 19:26 | #13 |
Member
Joined: Mar 2005
Posts: 2,378
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A new renderer??? Does it mean we have finally mipmapping and antialiasing????
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21-07-18, 19:39 | #14 |
Member
Joined: Feb 2008
Posts: 1,145
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This is such exciting news, I can't wait. I 'm especially excited about the possibility to add fake ambient occlusion to room geometry via vertex colors.
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21-07-18, 20:05 | #15 |
Member
Joined: Jul 2007
Posts: 5,494
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Can't wait to see more!
Thank you so much for working on this! |
21-07-18, 20:14 | #16 |
Member
Joined: Apr 2005
Posts: 9,208
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22-07-18, 06:33 | #17 |
Member
Joined: Dec 2012
Posts: 2,261
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Whoa, Monty. This is awesome! Thank you. ♥️
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22-07-18, 07:08 | #18 |
Member
Joined: Jul 2012
Posts: 4,286
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I can't wait to finally have smooth animations.
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22-07-18, 07:09 | #19 |
Member
Joined: Aug 2012
Posts: 1,250
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this is great new I like TR5 engine more. Flare and flame have more light ( wich I like) and yes water have still white shadows . but in tr5 water look better idk why btw.. changing white shadows in the water in tr4-5. is that possible ? here in this tr5new project or in tr4 (like plugin ?) or not
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22-07-18, 08:12 | #20 |
Member
Joined: Nov 2014
Posts: 23
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Wowsers! Looking forward to this one.
All the best Monty!, you're a star! |
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