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Old 21-07-18, 18:49   #11
MontyTRC
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I will not develop a compatibility layer. I will add many of the functions of TRNG, but in my way. I've big plans
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Old 21-07-18, 19:19   #12
Titak
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Quote:
Originally Posted by MontyTRC View Post
I will add many of the functions of TRNG
Sounds very very good.
The TR5 engine is better than the TR4 one in many ways, and having the TRNG features added to it, will just make it perfect.
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Old 21-07-18, 19:26   #13
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A new renderer??? Does it mean we have finally mipmapping and antialiasing????
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Old 21-07-18, 19:39   #14
not again!
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This is such exciting news, I can't wait. I 'm especially excited about the possibility to add fake ambient occlusion to room geometry via vertex colors.
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Old 21-07-18, 20:05   #15
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Can't wait to see more!
Thank you so much for working on this!
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Old 21-07-18, 20:14   #16
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A new renderer??? Does it mean we have finally mipmapping and antialiasing????
From what I understood, yes. Probably even proper shadows
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Old 22-07-18, 06:33   #17
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Whoa, Monty. This is awesome! Thank you. ♥️
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Old 22-07-18, 07:08   #18
Boobandie
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I can't wait to finally have smooth animations.
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Old 22-07-18, 07:09   #19
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this is great new I like TR5 engine more. Flare and flame have more light ( wich I like) and yes water have still white shadows . but in tr5 water look better idk why btw.. changing white shadows in the water in tr4-5. is that possible ? here in this tr5new project or in tr4 (like plugin ?) or not
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Old 22-07-18, 08:12   #20
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Wowsers! Looking forward to this one.
All the best Monty!, you're a star!
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