08-11-19, 20:58 | #21 |
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I don't really see this happening. It's their money maker. Plus, Foundation has 2 branches now, which are Shadow branch & Rise branch. The latter one is currently being updated & used in Marvel's Avengers.
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11-04-20, 15:52 | #24 |
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12-04-20, 05:49 | #25 |
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I don't know the specifics, but on the 20th Anniversary book they say that up until developping the Reboot they've been using the same engine since 1993 and that even their current engine still has lines of code all the way back from 1995 so I'm pretty sure they're still using it and won't be releasing it. I'm not sure how these things work so don't quote me on it but I think it's something like that.
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12-04-20, 07:36 | #26 | |
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Either way, very good initiative and work |
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12-04-20, 16:28 | #27 | |
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Last edited by GRiannisRaider; 12-04-20 at 16:47. |
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15-04-20, 12:29 | #28 | |||
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================================== A look at the editor so far: Though it will take many years to build. I'm in the process of loading the room models. Cheers. |
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16-04-20, 14:07 | #29 |
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Why is no one talking about or reacting to this?
This is amazing. |
16-04-20, 14:12 | #30 | ||
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Is that why collisions in the Crystal TR games are so awkward and why Lara can't just grab every ledge? Ever since I played Anniversary I assumed that their engine is probably kinda janky, what with TRA having so many weird glitches like the one where Lara pulls herself up onto a platform and falls right back down and weird design choices like Lara only being able to grab the white ledges, even when not-white ledges right next to them look exactly the same save for the colour (and yes, I know that the colour doesn't determine which ledge is grabbable and which isn't, but without the white paint it would be even harder to guess which ledges can be grabbed and which can't). Last edited by Wooxman; 16-04-20 at 14:13. |
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