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Old 19-12-16, 21:22   #121
disapearing-boy
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Request : Platforming abilities for any enemy slot.

It's a feature that already exists for some enemies, so it can't be that hard to program.

Additionally in TR5, all Baddy slots have the climbing and jumping animations present (never used?), plus the same mesh trees as SAS and TROOP slots. This would the best animation base for most human enemies.

Animal enemies often have jumping attacks that could be modified for jumping animations too. Imagine dogs, tigers - heck even raptors jumping after you!
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Old 20-12-16, 17:34   #122
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Dear builders, a plugin request is more than some fancy new feature.
I mean, if you need some complicated setup with heavy scripting and such, which is already possible in TRNG, but you can't/don't want to accomplish that, then feel free to ask that setup as a request. Someone will make it in the plugin, then you will get one single trigger (or such) to activate that feature.
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Old 20-12-16, 18:50   #123
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I have been hesitant about making new requests, but here are some vehicles i wish Lara could use:

-Submarine
-Plane
-Helicopter

Quote:
Originally Posted by AkyV View Post
Dear builders, a plugin request is more than some fancy new feature.
I mean, if you need some complicated setup with heavy scripting and such, which is already possible in TRNG, but you can't/don't want to accomplish that, then feel free to ask that setup as a request. Someone will make it in the plugin, then you will get one single trigger (or such) to activate that feature.
It would be nice if some of the most complex scripts were to be converted to plugins. Like Save Crystals, (TR1 and TR3 style) or the TR3 Energy Crystal, the amount of scripting is huge considering how simple these features are.
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Old 21-12-16, 06:54   #124
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Quote:
Originally Posted by disapearing-boy View Post
Request : Platforming abilities for any enemy slot.

It's a feature that already exists for some enemies, so it can't be that hard to program.

Additionally in TR5, all Baddy slots have the climbing and jumping animations present (never used?), plus the same mesh trees as SAS and TROOP slots. This would the best animation base for most human enemies.

Animal enemies often have jumping attacks that could be modified for jumping animations too. Imagine dogs, tigers - heck even raptors jumping after you!
Imagine SASs chasing Lara in crawlspaces ! Worst nightmare ever.
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Old 21-12-16, 12:29   #125
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List updated to here.
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Old 21-12-16, 18:01   #126
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Customizable flare amount per flare box. (Thanks to DJ Full who found this, although similar customizations were solved millions of years ago for ammo types.)
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Old 22-12-16, 09:21   #127
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Added.


A question more than an actual request:
You know how the middle of the horizon is always at the same height as Lara's butt?
So if you have a line in your horizon and this line is where the ocean meets the sky, when you go up on a high cliff, that line moves up so it looks weird: the horizon line on the HORIZON object does not match the actual watersurface of the ocean anymore.





You reckon we can change this horizon behaviour?
If so, then it would be one of my requests.
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Last edited by Titak; 22-12-16 at 10:59.
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Old 22-12-16, 11:09   #128
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The horizon does actually follow Lara, doesn't it? You'd have to change how it's renderedin the game.
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Old 22-12-16, 12:01   #129
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Exactly.
And my question is about that: could it be changed with a plugin.
Could we fix the horizon to a specific height?
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Old 25-12-16, 22:42   #130
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Getting rid of
- random flame flashes on the screen,
- triggering a hardcoded audio for the jeep and the boats.

Having pistols ammo even without having the pistols themselves.

Last edited by AkyV; 26-12-16 at 11:52.
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