www.tombraiderforums.com

Go Back   www.tombraiderforums.com > Tomb Raider Modding > Tomb Raider Level Editor > Tomb Editor

Reply
 
Thread Tools
Old 22-07-18, 09:42   #21
Ruu11
Explorer
 
Ruu11's Avatar
 
Join Date: Sep 2017
Location: Spain
Posts: 738
Default

So all vehicles from TR3 could be finally fully working with TR4-5 engine???
Ruu11 is offline   Reply With Quote
Old 22-07-18, 10:36   #22
klona
Gold Contributor
 
klona's Avatar
 
Join Date: Oct 2009
Posts: 10,925
Default

I have a weird question. Is it actually TR5 or just something better?

If it is more advanced than TR5, maybe it can be called TRX instead or something.
__________________
Never felt that, never heard of that, never tasted that, never smelled that...
klona is offline   Reply With Quote
Old 22-07-18, 13:42   #23
FantaseaII
Student
 
FantaseaII's Avatar
 
Join Date: Feb 2017
Location: france
Posts: 122
Default

Congrats my friend so far :P Jumanji is proud of you
__________________
1st level coming soon...
FantaseaII is offline   Reply With Quote
Old 22-07-18, 19:05   #24
laras
Professor
 
laras's Avatar
 
Join Date: Nov 2005
Posts: 2,927
Default

This is so exciting!
laras is offline   Reply With Quote
Old 22-07-18, 19:13   #25
Caesum
Tomb Raider
 
Caesum's Avatar
 
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 11,456
Default

Quote:
Originally Posted by klona View Post
I have a weird question. Is it actually TR5 or just something better?

If it is more advanced than TR5, maybe it can be called TRX instead or something.
Quote:
Expanded statics limit up to 1000 statics
Increased number of concurrent active items up to 32
Removed DirectInput and used Win32 apis
Ported some old decompiled enemies to TR5: shark, diver, tiger, cobra, spikey wall, tribes man, tiger, baracudda, t-rex, spinning disk blade
New renderer: I can already render and play levels. Already working: Lara with skinning, hairs with skinning, rooms with vertex colors, moveables and statics, flyby cameras, triggers, text rendering (with true type fonts!), horizon, bars
Bigger game buffer (128 MB instead of... 5 MB)
Some bugs of the original EXE already fixed
Quote:
Originally Posted by MontyTRC View Post
I will not develop a compatibility layer. I will add many of the functions of TRNG, but in my way. I've big plans
In other words: it is TR5 and more, so much more.
Caesum is offline   Reply With Quote
Old 22-07-18, 23:47   #26
Erikku
Historian
 
Join Date: Dec 2014
Location: Japan
Posts: 280
Default

Amazing!!!
Erikku is offline   Reply With Quote
Old 23-07-18, 01:32   #27
VictorXD
Relic Hunter
 
VictorXD's Avatar
 
Join Date: Jan 2009
Location: pillow
Posts: 8,732
Default

Awesome! I can't wait for this.
__________________
Persecution to all non Luds Gate believers may God's wrath fall upon you sinners
VictorXD is offline   Reply With Quote
Old 23-07-18, 08:41   #28
MontyTRC
Historian
 
MontyTRC's Avatar
 
Join Date: Mar 2010
Location: Italy
Posts: 459
Default

I will import old vehicles in TR5. Unfortunately, Core Design removed almost all code references to vehicles from the code so I will have to decompile many functions for adding them. But this is one of the few cases that it's fine to spend time.
__________________
Tomb Editor Main developer

Last edited by MontyTRC; 23-07-18 at 08:44.
MontyTRC is offline   Reply With Quote
Old 23-07-18, 08:49   #29
DunHill
Student
 
DunHill's Avatar
 
Join Date: Apr 2017
Location: France
Posts: 175
Default

So basically everything is written in the DLL as the D3D9 renderer ?

And to what extent can be the improvements on the engine ? could we expect some day to be able to have an alternative and more modern lighting method, including real time shadows in levels ? or even better texture or geometry ?

Congrats on all the work you're doing, and thanks for keeping the TRLE world fresh and renewed
DunHill is offline   Reply With Quote
Old 23-07-18, 09:18   #30
LGG_PRODUCTION
Explorer
 
LGG_PRODUCTION's Avatar
 
Join Date: Jul 2010
Location: Italy
Posts: 733
Default

I think someone has the code of TR3
__________________
I hope in some good news about TRNG!
LGG_PRODUCTION is online now   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 00:10.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.