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Old 13-10-17, 12:09   #21
sackboy123
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True but the Binoculars are already useless, might as well find some use to them
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Old 14-10-17, 11:57   #22
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Quote:
Originally Posted by sackboy123 View Post
True but the Binoculars are already useless, might as well find some use to them
I don't know either if someone know what are binoculars for
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Old 14-10-17, 12:55   #23
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You can actually use the binoculars to see into distant black holes thanks to its long range light.
You're actually suposed to use it in TR4 in the Lost Library and Underneath the Sphinx tbh
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Old 15-10-17, 22:06   #24
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True but apart from that they've been so useless. Look at TR5 for example, at least the headset was used to see hidden lasers
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Old 15-10-17, 23:17   #25
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From OP:

Quote:
Please, remember:
It is not a general chat, it will be an encyclopedia for the builders.
However, the legitimacy of a new request could be discussed here.
This conversation is not about Tulilintu's "too little flares" thing but the useability of the binoculars.
Again, it is not an open chat but an encyclopedia.
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Old 29-11-17, 02:23   #26
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Like:
-Riding vehicles such as bikes, cars, motorboats... any kind of vehicle and rolling down enemies with them.
-Custom sounds, outfits, objects, animations.

Hate:
-Mazes, specially underwater.
-Huge places with lots of ways to go and not knowing where to start first
-Very dark places and not having flares. Or when the flare bug appears

Miss:
-I don't know exactly what I miss, but I'd say that move from TR5 where Lara jumps off a crawlspace.

Last edited by kabal; 06-12-17 at 03:33.
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Old 29-11-17, 02:43   #27
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Like :
Snow, huge terrains with different choices of ways, personal textures and objects (above all plants/trees), atmosphere (fog and so on). Intelligent puzzles too

Hate :
Pixel-perfect jumps and second-perfect timed runs, I hate timed switches
Like Titak, other very curved jumps and other moves that require a perfect timing of hitting certain keys.
Too many enemies.... Animal ennemies

Miss :
That stupid Lara standing animation (right/left/right/left...) which I'll never use (sorry to the builder). Look at ppl waiting for their busses, do they 'dance' like that lol ?
Underwater full levels, Open worlds (that will soon be possible, thanks to the new Tomb Editor )

Last edited by LeelooBastet; 05-07-19 at 16:50.
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Old 03-12-17, 14:49   #28
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What do you mean by open world?

Like: foreshadowing, seeing places you're not yet allowed to go to like other sides of rivers or rooms visible through a gate.

Dislike: big rooms without knowing where to start. Big rooms always look impressive, and often give a lot of the foreshadowing like above, but without at least a clear starting position can be quite intimidating.

Miss: humor/eastereggs. Most levels take themselves too serious. We need more dancing miniature demons!
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Old 05-12-17, 19:16   #29
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Quote:
Originally Posted by Baslakor View Post
What do you mean by open world?
MMORPG huge maps without boundaries (Guild Wars2, WoW etc...)
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Old 05-12-17, 19:54   #30
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Quote:
Originally Posted by LeelooBastet View Post
That stupid Lara standing animation (right/left/right/left...) which I'll never use (sorry to the builder). Look at ppl waiting for their busses, do they 'dance' like that lol ?
Actually, I do, it doesn't seem unnatural at all to me. Well, the only difference is that I often have my arms crossed instead of hanging loose, but well, even the original standing animation had that.
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