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Old 03-10-19, 14:17   #31
Caesum
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I guess probably because all an experienced team could do is what we have right now while unofficial projects can only do but a fraction of what TRAOD offers.
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Old 03-10-19, 14:40   #32
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Originally Posted by dg1995 View Post
Don't know why you guys want to export those poor and small AOD levels instead of making better and bigger ones from the ground up ?
It would be more beneficial. It would save time and effort, and people would focus on expanding the locations (Parisian Ghetto for eg.) and features (dual pistols, full-stealth etc.) that were cut.

And ‘poor and small’? AoD’s levels still hold up to this day, they just need HD textures.
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Old 04-10-19, 20:25   #33
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Originally Posted by Tomb Raidering View Post
It would be more beneficial. It would save time and effort, and people would focus on expanding the locations (Parisian Ghetto for eg.) and features (dual pistols, full-stealth etc.) that were cut.

And ‘poor and small’? AoD’s levels still hold up to this day, they just need HD textures.
That is some major tea right there, AOD's levels are really good, esepcially Paris.
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Old 06-10-19, 17:03   #34
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Maya is the Level Editor
I believe they did have some sort of standalone program to place level meshes, obejcts, triggers, etc. in but yeah, the bulk of the level building wasn't actually done in that. And in any case, recreating the mechanics and levels in a modern engine seems like the best way to go, considering how many limitations AoD's engine had and how outdated it would be by today's standards. Just imagine playing through Parisian Ghetto without the loading screens!
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Old 06-10-19, 18:20   #35
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And ‘poor and small’? AoD’s levels still hold up to this day, they just need HD textures.
I'm obsessed with AOD and love the crap out of it, but I won't deny that the levels are generally linear and shells of what they could have been if the game were finished. The Lost Domain, for example, takes less than 10 minutes to complete. There's no way that's the level Core envisioned.

If I were going to remake the game, I would definitely build off of the original levels (the game has SUCH a great art style - better than Legend IMO even if Legend is technically superior in texture resolution/fidelity) but expand on them massively.
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Old 09-10-19, 16:21   #36
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Didn't U-Raider extract the backstreets level? or was that just a recreation?
It was extracted, I think Nakamichi gave LD the extracted level. It's been ages since then but I seem to remember him saying that on the phone...
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Old 09-10-19, 16:34   #37
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^correct
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