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Old 03-02-19, 18:23   #1011
GFY2013
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Looks really good, well done!!
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Old 03-02-19, 18:48   #1012
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Looks great!
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Old 04-02-19, 18:44   #1013
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EDIT

Ok to clarify my problem.

I am on Windows 10 and I am trying to load OpenLara on my PC locally.

So I download OpenLara and when I create the root directory folders [my folder]\level\1

and put the level and title files there, the level files load, but the title screen does not. It only works correctly if instead I place them in [my folder]\data

For some reason this allows the title screen to load and everything else to work properly.

However I am trying to get sound and nothing is working.

I did the default as it say in the read me with [my folder]\audio\1

I load the mp3 track files there, but no sound.

I try a bunch of differant things including just a simple [my folder]\music

like it is in tombati, but nothing works to get the sound.

So I am at a loss here, what to do. How do I get the sound to work?


Also I notice that when I save the game I don't know where the save file is. It doesn't appear in the folder and when I delete Open Lara and redownload it the save is still there.

Is the save file in my documents folder or somewhere else?

Last edited by charmedangelin; 05-02-19 at 06:39.
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Old 05-02-19, 10:38   #1014
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copy entire CD content into [your_folder]\
copy mp3 or ogg soundtracks in "track_xx" or "xxx" format into [your_folder]\audio\

SaveGame file stored in %APPDATA%\OpenLara\savegame.dat
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Old 05-02-19, 16:57   #1015
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So music is crashing my game If I delete the audio folder everything works perfectly, but as soon as the title music is supposed to start playing it crashes the game. Is there any fix for this? I'm on Windows Vista 32bit and track_2 (title) is in MP3 format.
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Old 05-02-19, 17:26   #1016
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Quote:
Originally Posted by XProger View Post

copy entire CD content into [your_folder]\
copy mp3 or ogg soundtracks in "track_xx" or "xxx" format into [your_folder]\audio\

SaveGame file stored in %APPDATA%\OpenLara\savegame.dat
Thank you everything is working perfectly.

I realize now why I had a problem. I didn't know the underscore between the tracks was necessary.

EDIT

Wow this is amazing, playing with save crystals made me forget how hard this game could be.

I hope the save crystals will be in whenever your able to get to TR3.

Last edited by charmedangelin; 05-02-19 at 19:18.
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Old 06-02-19, 18:10   #1017
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This is awesome! It's great that in a couple of years you have pretty much a completely functional engine and the ability to play through TR1!

I haven't had the time to play around with this much, but the one thing I noticed that is inconsistent, and sorry if this was brought up before but going through 102 pages too see if this was mentioned is a little bit too much hehe, is that when you run towards a climbable wall holding the action key, Lara should stop automatically, without doing that crash animation (or however that's called) and jump and grab the ledge, but in OpenLara she crashes first, and then jumps.

I haven't noticed anything else, but I've only played through the first couple of levels.
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Old 06-02-19, 18:14   #1018
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Only thing I've noticed is that a few enemies will get stuck or run in circles.

Rats specifically in Palace Mindus are trapped underwater.
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Old 07-02-19, 20:26   #1019
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Is there a newer Raspberry Pi build than the one on github (20180226 - 25 Feb 18)?

Also integration with retropie would be fantastic
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Old 14-02-19, 23:23   #1020
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Quote:
Originally Posted by Niggy G View Post
Is there a newer Raspberry Pi build than the one on github (20180226 - 25 Feb 18)?

Also integration with retropie would be fantastic
https://github.com/XProger/OpenLara/releases/tag/latest updated
libretro has ported OpenLara core
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