01-06-19, 20:38 | #301 | |
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I'm sure they could place one at the end of every section, but they pretty much had already explained the why and the player can easily assume why she is where she is based on the fact that she collects and infada stone at the end of each section. |
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01-06-19, 20:43 | #302 | |
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From what I remember, other sections don’t have this type of issue as much, but as a whole, I feel like TR3’s story feels a little disjointed even if I do still like it a lot. |
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01-06-19, 20:46 | #303 | |
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Then again she does shoot up the place so it kinda doesn't matter if she came in through the roof tops or the streets. |
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01-06-19, 20:49 | #304 | |
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Joined: Oct 2016
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Mid-level cutscenes should remain as minimal as possible, unless it's just a little shot of like a door opening that you can skip. However I have no problem with more cutscenes at the beginning or ends of levels.
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They could even do it without putting us into cutscenes at certain points if they wanted to. For example in the Thames Wharf level, why not set it up like those abandoned old buildings contain the derelict apartment of the the sailor who returned from Antarctica? Lara breaks in to look for answers about where the meteor fragment is. They could explain that just putting in one extra room (that could contain the flue room key or something). Suddenly there's a reason for Lara being there without it feeling too unnatural. Some of the dialogues in cutscenes need re-writing/re-recording as well. In particular TR2, where (as much as I do love Judith's voice) some conversations don't really connect well. It seems like they just wanted to pack it with as many snarky one-liners as possible at the expense of sense sometimes. Last edited by Yeauxleaux; 01-06-19 at 20:53. |
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13-06-19, 12:20 | #305 |
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Joined: Oct 2018
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EH
not to brag but ehi, when I said "Why remake old games, when you can make new games with the old formula refined?", I thought I was the only one thinking that. but then this happened! Lorne Lanning, director and original creator of the Oddworld series: 4:50 - 5:41 |
13-06-19, 12:51 | #306 |
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Joined: May 2013
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^ This series is hard, I still can't beat the first game
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13-06-19, 14:14 | #307 |
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Joined: Feb 2008
Posts: 70,326
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If they make one they make one, if they don’t they don’t. There’s no halfing it when it is so detailed, full of so many pieces which are each reflected by the unique preferences of the individual fans. There are re-simulations or re-renderings or re-masterings... or it’s a re-imagining. If the design of Tomb Raider is not intact then it ain’t a remaster.
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13-06-19, 15:42 | #308 | |
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Joined: Feb 2005
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But on a serious note, yes, no half arsing it or through the survival lense etc etc. It needs to be done just like Spyro or Crash. |
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