![]() |
![]() |
#1 |
Student
Join Date: Aug 2007
Posts: 102
|
![]()
Hello everyone how are you I don't mean to be a pain in the ass but I'm still having trouble getting past at one point I'm still in Thailand and I still can't get that wall down I'm at the point where you adjust the statues and catches sunlight then you go in and try to pull down that damn wall and I can't pull it down for the life of me if anyone can help me get past this please let me know cuz I can't get in at all but I thank you all for your earlier suggestions show me one please can think of anything please let me know like I said I'm in Thailand where you adjust to statues and pull down the big wall to get into the next part so if anyone can help me please let me know thank you very much Mike PS thank you again for your earlier help thanks Mike
|
![]() |
![]() |
![]() |
#2 |
Student
Join Date: Aug 2007
Posts: 102
|
![]()
Hi I forgot I use Windows 10 and I have a PC thanks Mike
|
![]() |
![]() |
![]() |
#3 |
Explorer
Join Date: Jul 2020
Location: The Ranch
Posts: 524
|
![]()
Since you mentioned using the PC port, try making sure if v-sync is turned on or off because running at a framerate higher than 120 FPS might be bugging out the engine. I'd recommend turning v-sync on and trying again.
You should be able to pull the statue onto the collapsible floor afterwards by pressing Q to attach your grapple, then pressing E to pull, as always. Hope this helps.
__________________
Kept ya waiting, huh? Last edited by Bridge; 17-01-21 at 18:01. |
![]() |
![]() |
![]() |
#4 | |
Historian
Join Date: Dec 2020
Location: Poland
Posts: 487
|
![]() Quote:
__________________
"I mean to be cold." |
|
![]() |
![]() |
![]() |
#5 |
Student
Join Date: Jan 2021
Location: Sunny UK
Posts: 130
|
![]()
If you are stuck on PC version, you can get saves at stella website and bypass the problem area.
https://tombraiders.net/stella/savegame/TR8saves.html |
![]() |
![]() |
![]() |
#6 |
Student
Join Date: Aug 2007
Posts: 102
|
![]()
Hello there hello how are you I thank you for your help and like I said I don't mean to be a pain in the ass I'm just trying to finish a game what I really need is the whole default profile the completed finish game that's what I did for the other two and they are working fine so someone can send me the entire completed default profile of the game that could be helpful and that might work thanks MIKE
|
![]() |
![]() |
![]() |
#7 | ||
Relic Hunter
Join Date: Jul 2012
Location: Germany
Posts: 6,106
|
![]() Quote:
Edit: Tested it and 120 FPS works without breaking the physics, although the stone blocks that you have to put on pressure plates in some parts of the game slide around a bit when playing at this frame rate, so I wouldn't advice going higher. Quote:
__________________
Never forget: Gameplay is king! Last edited by Wooxman; 21-01-21 at 13:52. |
||
![]() |
![]() |
![]() |
#8 | |
Historian
Join Date: Dec 2020
Location: Poland
Posts: 487
|
![]() Quote:
__________________
"I mean to be cold." |
|
![]() |
![]() |
![]() |
#9 |
Historian
Join Date: Jul 2018
Location: Serbia
Posts: 410
|
![]()
I remember when I got my 144hz monitor and did a replay of LAU. Unlocked the frame rate for TRU and I can confirm that physics break in some hilarious ways.
|
![]() |
![]() |
![]() |
#10 |
Relic Hunter
Join Date: Jul 2012
Location: Germany
Posts: 6,106
|
![]()
This is due to "lazy" programming. In a lot of games the devs will tie the tick rate to the frame rate, which works on consoles where games have a maximum frame rate, so the tick rate is predictable. But it doesn't work on PC where frame rates can be unlocked. Luckily modern games are better programmed and the devs have high frame rates in mind when coding stuff like physics engines.
__________________
Never forget: Gameplay is king! |
![]() |
![]() |
![]() |
Thread Tools | |
|
|