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#30391 |
Archaeologist
Join Date: Apr 2019
Location: Asia
Posts: 1,098
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#30392 | ||
Tomb Raider
Join Date: Mar 2013
Location: Portugal
Posts: 10,162
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These are presets I'm using: ![]() ![]() I'm not running into any issues at all. I can't remember the last time the game has crashed on me. Try looking up the community discussions of the Steam page: https://steamcommunity.com/app/750920/discussions/ There's a topic about it, where people state the problem started with the most recent drivers. I'm having issues with these drivers on World of Warcraft. I think nVidia has messed up big time with the newest updates... One suggestion: Try to reinstall the GPU drivers through the GeForce Experience. ![]() (this is in Portuguese, but it's the option to force a reinstall of the drivers) --- Edit: Someone posted this on Steam recently. Try it: Quote:
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We stand undefined. Can't be drawn with a straight line. Last edited by Vaskito; 18-01-21 at 23:58. |
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#30393 |
Archaeologist
Join Date: Jun 2010
Location: Madrid, Spain
Posts: 2,222
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I've been replaying Shadow on my laptop. First on easy to remember stuff (because there were many things I forgot) and then on Deadly Obsession.
Amazing game for sure, I will wanna continue the reboot trilogy from newest to oldest, so I will try Rise again. I never tried the hard difficullties there.
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Never close your lips to those whom you have already opened your heart. |
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#30394 | |
Tomb Raider
Join Date: Feb 2006
Location: Argentina
Posts: 14,908
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I think both, ES and DO, were wonderful ideas after having several games with forgiving checkpoint systems. They -almost- give Rise and Shadow a PS TR1-ish feeling, when you had to touch save crystals in pre-established locations to save your progress. One of the differences is that the campfires allow unlimited uses, unlike TR1's crystals' one use. I hope they continue this trend of offering these difficulty choices D:
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The endless lies, I've cast aside, locked them in ice! |
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#30395 | |
Hobbyist
Join Date: Jan 2021
Posts: 4
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#30396 |
Hobbyist
Join Date: Jan 2021
Posts: 4
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I solved the problem with DX12
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#30397 |
Tomb Raider
Join Date: Mar 2013
Location: Portugal
Posts: 10,162
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We stand undefined. Can't be drawn with a straight line. |
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#30398 |
Relic Hunter
Join Date: Nov 2013
Posts: 8,200
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started a new play through today after a while, god I love this game sm.
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