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Old 08-04-20, 06:52   #1111
naddel81
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Sorry for the silly question, but I completed TR1 on Openlara (Switch) with joy and only some minor bugs and wanted to know If TR2-4 are also as advanced in development.

Are tr2-4 completely playable?
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Old 16-04-20, 04:12   #1112
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I have the same question, what it the state of this project today?
Which Tomb Raider games are fully playable with OpenLara?
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Old 16-04-20, 07:44   #1113
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^^ If I followed everything correctly, Tomb Raider 1 can be finished, with only a few minor bugs. The other episodes supported are not
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Old 09-07-20, 18:56   #1114
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Quote:
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^^ If I followed everything correctly, Tomb Raider 1 can be finished, with only a few minor bugs. The other episodes supported are not
Yes, unfortunately due to the zipline not being implemented yet, the first level of Tomb Raider 2 is unbeatable unless you activate the "swim in mid air" cheat.

And in the second level, it is possible to finagle your way to the last area using various tricks- mid air swim, walking through glass, but it seems impossible to get through the timed doorway at the end- even if you activate the switch to open it, the mid air swim is too slow to make it there in time before it closes.

None of the level skip codes seem to work in OpenLara either.
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Old 01-08-20, 14:17   #1115
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Maybe you've already answered this, but is it possible to play custom TR1 levels on OpenLara? I'm trying to play Nordic Adventure but it seems to be crashing all the time.
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Old 21-08-20, 16:47   #1116
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Default Building & Debugging OpenLara under Linux OS

Does anyone have any experience of building and debugging OpenLara under a Linux desktop environment? I've cloned the git repository and built from source for Linux with no problems but I'd love to be able to step through the code in an IDE.

The git source has project files for Visual Studio but as I'm only running Linux, I don't have that option. I've tried setting up a dev environment with Eclipse but I can't seem to get the LLVM/clang environment configured and I'm not sure how to translate the build.sh file into a makefile (if that's even needed).

If anyone has any helpful pointers or ideas to get me started it would really be appreciated!
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Old 24-08-20, 04:23   #1117
Felipe
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Any news of when customizable controls may arrive for mobiles? The button placement is ok, but I would love to change around the order of the buttons, use Dozy or freecam as well.
Also I'm up for providing proper Brazilian Portuguese translation if needed.
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Old 11-09-20, 17:20   #1118
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Old 11-09-20, 23:34   #1119
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Very cool.

Before you know it this is going to become like doom where it has to run on every imaginable device.

Next, a Ti-83 Plus calculator. lol.
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Old 11-09-20, 23:46   #1120
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The lead developer for the original Tomb Raider, Paul Douglas is on Twitter, for all those who care.

https://twitter.com/cnhyv

I know Xproger has interacted with him on there.

If you search his twitter and on another site you can find him answering questions you may have wanted to know but could only speculated at, very interesting indeed. The corner glitch, unused Atlantis T-Rex and fish, Lara's Braid, the Save Crystal.

Why would he be so vain to name the PC file extension .PHD?
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