27-03-10, 12:54 | #1 | |
Grease Monkey
Joined: Nov 2007
Posts: 1,644
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[UPDATE] Version 1.7.8.4 of my TR1/UB installer
(where "my" = made using dosbox 0.73 by dosbox devs' team, glide patch by gulikoza, audiopack hack by kmo, InnoSetup by J. Russell)
as for me, other than putting the pieces together and adding a tweak or three, my two cents of direct contribution are mentioned here at the end of post #7 where I rattle on about the alleged "undeclared Tomb Raider 1 survival beyond WinXP project" see also posts #9 and 10 v1.6 is out that makes version 1.4.2 somewhat obsolete, in that the cdrom image now carries all the playstation audio tracks which the pc cd is missing and which (thx to KMO's work) can now be heard ingame the installer makes them transparently available also, loading the tunes from image means better performance vs. a replacement cdrom v1.5 is still there, much lighter (some 5 MB only) as it has no image, then again without all the image's pros, from speed gain and gameplay smoothness to psx tracks extension EDIT May 13, 2021: Update to version 1.7.8.4 Download link to latest build: https://dl.tombraiderhub.com/TR1v1784.zip Recent changes: Fixing of a glitch in the psx one extension of the soundtrack. Minor code optimization with interface changes as needed [v. 1.7.8.x] Enabling the choice of a customized path for the installation drive and/or folder [v. 1.7.7.x] look up these posts http://www.tombraiderforums.com/show...&postcount=398 and http://www.tombraiderforums.com/show...&postcount=405 for details ----------------------------------------- to quickly sum up main features and latest changes: Quote:
Last edited by gidierre; 13-05-21 at 11:08. |
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28-03-10, 15:08 | #2 | |
Golden
Joined: Dec 2007
Posts: 10,465
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Thank You
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Last edited by TRfan23; 29-11-12 at 17:58. |
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28-03-10, 16:06 | #3 | |
Grease Monkey
Joined: Nov 2007
Posts: 1,644
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about cdrom, well you know I'd been told to add that double cd check in the script to avoid legal issues and I haven't taken it away ever since of course it's still there just like in v1.4, only as a check for cdrom presence in the drive (and it has to be just the real TR1 cd) every time the game gets started via tr1/ub shortcuts but actually it doesn't access the drive thereafter since the mounted image is used instead (that's why you/I have the pc cdrom as usual, with no psx tracks, yet can hear psx tunes as loaded from cd image) so yes, I guess if you want you can take the cd out once gameplay has begun it shouldn't break the running app (namely dosbox loading image and running tr1/ub) because after the cd check is through it doesn't bother/need it anymore, hence the longevity and performance boost I referred to here in post #9 and #10. Last edited by gidierre; 28-03-10 at 16:09. |
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28-03-10, 16:35 | #4 |
Golden
Joined: Dec 2007
Posts: 10,465
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^ Yeh that's why I was chuffed so I can use my original TR1 Sold out CD instead of the custom one I had to make for missing soundtracks
Okies Yeh I can take the disc out of the drive safely during gameplay Maybe if you can get permission from Eidos, you could implement a disc check once so you won't need the disc in the drive after the first check from then on. Bit like TR2 & TR3 except they replace the original .exes with patched ones, so then it just seems to be inline with the way TR2 & 3 run. btw I'm only suggesting that because I'm OCD on how things are organized If legal issues are a concern then forget about it Oh yeh and the game runs fine Last edited by TRfan23; 28-03-10 at 19:00. |
28-03-10, 18:11 | #5 |
Member
Joined: Jan 2005
Posts: 51,185
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29-03-10, 00:16 | #6 |
Bug Scientist
Joined: Jul 2005
Posts: 7,209
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29-03-10, 19:39 | #7 | |
Golden
Joined: Dec 2007
Posts: 10,465
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Works like a charm It asks to put in TR2 disc in drive like TR3 It's also in the XP/Vista patch to Last edited by TRfan23; 29-03-10 at 19:40. |
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29-03-10, 20:17 | #8 | |||
Grease Monkey
Joined: Nov 2007
Posts: 1,644
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many thx, Alex
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actually so it goes that just the opposite pattern will rule: the installer itself pays no heed to whatever the cd drive hosts, the cd checks must be passed instead each time the game starts P.S. although I already did a couple video tutorials about these installers available here: http://www.tombraiderhub.com/faq/tr1...tionalsoftware under optional software using Wink, same freeware I made my dosbox primers/tutorials with, now I felt like making another one, 49-second video which I youtubed here: http://www.youtube.com/watch?v=ZLlmpQdKUjs Last edited by gidierre; 29-03-10 at 20:28. |
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30-04-10, 15:29 | #9 |
Inactive
Joined: Nov 2006
Posts: 31,273
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The sound effects are still about a second late and now the game's really bright which makes it look washed out. The only problem the previous installer had was the late sound effects.
Last edited by Phlip; 30-04-10 at 18:14. |
30-04-10, 18:46 | #10 | ||
Grease Monkey
Joined: Nov 2007
Posts: 1,644
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with Dosbox I never had them and it's a good thing since it would seem that there's no way to adjust them of course one's gfx card driver could otoh, I'd really like to know what your hardware specs are (please post a diagnose.exe report) and anyway have you tried the patch "for fmv's" I included in the 1.6 installer? that not only targets fmv conundrums, but resets the videodriver settings altogether so it *might* help a lot with some cards and with a number of poor performance issues so what is yours? Last edited by gidierre; 30-04-10 at 18:49. |
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