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#1 |
Hobbyist
Join Date: Jan 2020
Posts: 10
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Hi,
my first post here ![]() All good except for one minor graphical issue. Whenever I am in a very bright area or pull out a flare, some objects have visible white lines separating polygons. 99% of the time, it is visible only on Lara's hair. It is only mildly distracting but would prefer fixing it if possible. Is this a known issue? I tried playing with the setup but nothing seemed to fix it. Anyone has the same problem? I stumbled upon these forums and it seems like the best place to ask. Thanks. Last edited by caiusmisus; 09-01-20 at 21:38. Reason: So many typos you wouldn't believe it. |
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#2 |
Explorer
Join Date: Oct 2011
Posts: 551
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White lines around poly's are usually caused by something like anti-aliasing and or mipmapping in my experience. Mipmapping is generally not used in this game, so that's likely not the issue. If you don't have anti-aliasing forced in any way, try disabling the bilinear filter to see if that could be causing the issue (I forgot which F# key that was). Otherwise, try using something like DGVoodoo2.
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#3 | |
Hobbyist
Join Date: Jan 2020
Posts: 10
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![]() Quote:
![]() ![]() ![]() I am playing the version from GOG and they usually use some custom solution for games which conflicts with other stuff. But not in this case. Problem solved! Thanks ![]() Last edited by caiusmisus; 09-01-20 at 22:29. |
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#4 |
Inactive
Join Date: Oct 2016
Posts: 3,888
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these white lines appear within settings MLAA or SGSSAA
SSAA generates none for classic tr's |
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#5 | |
Hobbyist
Join Date: Jan 2020
Posts: 10
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![]() Quote:
As I said, it was visible only in bright areas or with a flare, almost exclusively on shades of brown (Lara's hair, boots and some other minor stuff) and ONLY from certain angles and distances. Unfortunately, the basic camera position was among those angles/positions combos. Last edited by caiusmisus; 10-01-20 at 14:46. |
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