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Old 03-05-21, 22:45   #1261
Samz
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Originally Posted by reborninshadow View Post
It seems to be working fine from what I tested besides them looking weird in the inventory and yeah you can chat with me to determine the locations

Each object has like a behaviour number from what I understand that decides what it will do when interacted with so you need to find the object you want to replace with a hex editor and just change that number. I can maybe go into detail in the future.

I don't know how placing into inventory works but I'll try to look at levels where the game does that and maybe I'll find something.



Those make sense although I need to test what happens if you already have a single Vector and then pick up another single Vector that behaves like the dual ones to see if it causes any issues. I also really wanted to add the dual Vectors again in the Prague section since the game still gives you ammo for and well, we were supposed to have them there also but I don't know a suitable item to replace.

I was also thinking about increasing the number of ammo available for the Vectors which I can possibly do without them looking weird on the inventory to make sure the ammo doesn't run out fast when using the dual ones.

For Vector Clips, I'd honestly probably replace some of the Viper/Mag Vega Ammo pick-ups (assuming inserting new ammo isn't possible), you already get way, way too much ammo for them already so it's not a big loss, does this hex-edit overwrite all pick-ups for items or just certain ones?
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Last edited by Samz; 03-05-21 at 22:48.
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Old 03-05-21, 22:56   #1262
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For Vector Clips, I'd honestly probably replace some of the Viper/Mag Vega Ammo pick-ups (assuming inserting new ammo isn't possible), you already get way, way too much ammo for them already so it's not a big loss, does this hex-edit overwrite all pick-ups for items or just certain ones?
Edits individual pickups, not all of them. I already replaced some of the ammo pickups on Bio Research Facility for Vector clips. I will also probably edit some on the Paris levels.
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Old 03-05-21, 23:04   #1263
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ooh this is so cool. i haven't followed the entire conversation (i did try to read it all and think i got the gist) but this is my personal suggestion

1. first pair of dual vector-r35's replaces the dart ss
2. vector-r35 enemy drop (or is it just a pickup?) turns into the dart ss (this becomes a bit weird where you find darts in rennes' vault but not the dart ss itself, but it's no weirder than other **** in aod)
3. second pair of dual vector-r35's found in the back of the cleaner's truck (was there always an item there that you're replacing?? i've never looked. are you straight up able to add new items? that's so cool if you are!)
4. in regards to the scorpion x and dual scorpion x pistols, i think you could do one of two things. i don't know how many people would honestly use the lone scorpion x if you just get the dual versions a level later, so you could totally make it so luddick just sells lara the dual variant. however, i feel some people might be completionists over this so you might want to just replace the extra one by his corpse with the dual variant?? idk it's up to you

overall this is very promising, this is one of the only things PC AoD was missing at this point and you've done it.
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Old 03-05-21, 23:30   #1264
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ooh this is so cool. i haven't followed the entire conversation (i did try to read it all and think i got the gist) but this is my personal suggestion

1. first pair of dual vector-r35's replaces the dart ss
2. vector-r35 enemy drop (or is it just a pickup?) turns into the dart ss (this becomes a bit weird where you find darts in rennes' vault but not the dart ss itself, but it's no weirder than other **** in aod)
3. second pair of dual vector-r35's found in the back of the cleaner's truck (was there always an item there that you're replacing?? i've never looked. are you straight up able to add new items? that's so cool if you are!)
4. in regards to the scorpion x and dual scorpion x pistols, i think you could do one of two things. i don't know how many people would honestly use the lone scorpion x if you just get the dual versions a level later, so you could totally make it so luddick just sells lara the dual variant. however, i feel some people might be completionists over this so you might want to just replace the extra one by his corpse with the dual variant?? idk it's up to you

overall this is very promising, this is one of the only things PC AoD was missing at this point and you've done it.
I'll probably do a version where you get the duals instead of the dart gun. People can choose which one they prefer.

No there wasn't an item on the back of the truck although the door is a seperate object from the truck meaning we were probably supposed to open it. I just moved another object there (a medkit I think in this case) and changed it's properties. Adding in entirely new objects is probably possible but so far when I tried it the level always crashed (although I haven't experimented much with it really).

What I'm doing is really just done with Sasho's very old tools and Nakamichi's tools. Changing what the pickup gives you is what I found how to do myself.

Right now the pickup next to Luddick's corpse is the dual one. I can do another version where Luddick gives you them if people really want it but I'm too lazy to do it atm.
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Old 04-05-21, 00:06   #1265
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In Theory, could one of the guards in the Louvre drop the stungun? Since they drop ammo for it.
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Old 04-05-21, 00:16   #1266
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In Theory, could one of the guards in the Louvre drop the stungun? Since they drop ammo for it.
If they already drop something it should be possible to change what that is but if they don't already drop something I don't know how to do it.
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Old 04-05-21, 23:41   #1267
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If they already drop something it should be possible to change what that is but if they don't already drop something I don't know how to do it.
At least one of them drops Stungun ammo when taken out. (And I think it's the first one you encounter too.)
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Old 05-05-21, 00:56   #1268
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I think putting the vectors in Rennes vault breaks the lore a little. Lara mentions needing 9mm protection to Bouchard and he refers her to Renne, but the stuff in the vault are things Von Croy ordered. Hence the non-leathal weaponry.

I think it's fine to just collect them in the Louvre, it's where Core had planned it.

It did occur to me though that, despite Core planning the second scorpion pistol to be picked up from Luddicks corpse in the strahov and combined with the one he sold you, it might be better gameplay to make him sell you the dual versions, then if you go into that room you can pick up the single version.

So if you don't have the cash to buy them from Luddick, you don't get them and Lara only has the dual vectors.
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Old 05-05-21, 06:35   #1269
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I think putting the vectors in Rennes vault breaks the lore a little. Lara mentions needing 9mm protection to Bouchard and he refers her to Renne, but the stuff in the vault are things Von Croy ordered. Hence the non-leathal weaponry.

I think it's fine to just collect them in the Louvre, it's where Core had planned it.

It did occur to me though that, despite Core planning the second scorpion pistol to be picked up from Luddicks corpse in the strahov and combined with the one he sold you, it might be better gameplay to make him sell you the dual versions, then if you go into that room you can pick up the single version.

So if you don't have the cash to buy them from Luddick, you don't get them and Lara only has the dual vectors.
Explosives aren't lethal lol?
I never thought about it that way and I see your point. The problem with placing them In the louvre though is that they can be missed by the player while they are always shown in the cutscene with Kurtis. So to make sure the the cutscene makes sense, we can place the duals in renne's vault where Lara has to take everything to be able to proceed.

Regarding the Luddick thing, I think you do really have a point there. It does add motivation to collect money in this game, if you can only get buy viper duals from Luddick
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Old 05-05-21, 06:58   #1270
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The explosives were always intended to blow up that wall, that's why Werner ordered the storm drain map.

I see your point about the player potentially missing the gun for the purposes of cutscene continuity, however I think its placement on the shelf in the security office that you must search to get the code for Carvier's Office makes that pretty unlikely.

I think it's better for the flow of the game as well. Picking up only non-leathal weapons in Rennes encourages the player to use them in the Louvre section as they're new, and the rats in the storm drains help deplete Lara's pistol ammo from the ghetto section. Then by the time you get to the security office Lara has already incapacitated most of the guards, and the player has been 'trained' to take out the remaining ones with non-leathal force.

Getting the dual vectors then feels like a reward to use in the next section when Lara becomes a tomb raider again. Starting with shooting bats, she then gets a shotgun after the first part of an underground structure before starting a fetch quest for items to start a mechanism and access a tomb in a place you can see but can't reach, it almost echoes of Tomb Raider 1.

Last edited by Boobandie; 05-05-21 at 13:15. Reason: Added reasoning, Angel of Darkness is a work of art.
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