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#361 |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,819
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For Win 8.1.:
If I use "Find trigger" function on Set Trigger Type, then many important buttons (including OK or Export) will be useless, I need to click on Cancel. |
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#362 |
Explorer
Join Date: Apr 2010
Posts: 806
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The detector doesn't work anymore. When it "sees" the target game crashes.
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"Spider-Pig, Spider-Pig, Does whatever a Spider-Pig does." |
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#363 | |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,302
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![]() Quote:
I also had this issue on Win8.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#364 |
Relic Hunter
Join Date: Jul 2007
Posts: 5,494
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Two another (might be already known) bugs:
- Thanks to the new collision functions, you can push the objects by the vehicles. There's no solution for that at the moment. They will push them all the way. Can't be disabled. ![]() ![]() - The UV minus values after saving/reloading swapping between +/- values. So once you have a -7, after saving/reloading will become +7, and again after reloading -7, etc. etc. Last edited by -Roli-; 27-11-14 at 13:34. |
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#365 |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,712
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Also happens with Export AnimCommand.
Though I noticed it happens only when NGLE is launched from NG Center (I can't get rid of the compatibility mode it seems... even if it's disabled in its options NG Center and everything I launch from this place gets the old W7 blue bar). When I launch NGLE from the TRLE folder it works correctly, at least at me. ![]() (I'm on W8.1 64 bits) |
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#366 |
Archaeologist
Join Date: Jan 2012
Posts: 1,316
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This might be already known, but the Action which is supposed to open/close a door does not work in One-shot mode if overlapped with Flipeffect trigger, no matter which trigger has the One-shot button active.
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...ARGENTINAMANITNEGRA... |
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#367 |
Historian
Join Date: Apr 2007
Posts: 302
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A stupid bug with steam emitters, flame emitters, waterfall mists (everything that uses sprites in TRNG):
If Lara stands more than 15 squares (i think) away from flares and smokes, that things disappear. Looks unrealistic (and spooky) in big rooms.
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#368 |
Relic Hunter
Join Date: Jul 2007
Posts: 5,494
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Another bug, but just noticed... the speed meter/speedometer doesn't work for the bike, only when you're breaking or the nitrous oxide is activated!
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#369 |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,712
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^
These 2 bugs are not coming from TRNG, it's in the original TRLE. For the sprites, I think it's just because of memory issures: sprites make the game lag a lot when there are a lot of them on the screen, I guess it was even worse back then so they added this limit. About the bike... I don't know why, but it's a bug at least. If you press Alt it appears too. |
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#370 | |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,302
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Also using Win8.1, 64bits.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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