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#451 | |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,819
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--------------- EDIT: I don't know if this animated textures bug has already been reported: http://www.tombraiderforums.com/show...&postcount=487 Last edited by AkyV; 12-11-17 at 12:09. |
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#452 |
Hobbyist
Join Date: Jan 2018
Posts: 11
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My tile turns black instead of having a white arrow on it with TRNG. I didn't have that problem with TRLE. I'm sorry if this question annoys anyone. I'm very new to creating my own Tomb Raider Levels. I followed a 1 hour tutorial on youtube and I'm pretty much ready to go. Except for this small problem. Any help or pointers would be very much appreciated!!!!
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#453 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,302
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^
That question is best asked in the general TRNG help and chat thread. ![]() The issue you are having is not a bug in TRNG. Looks like your main TRLE/TRNG folder is missing the EDGEPTR.PCX file.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#454 | |
Hobbyist
Join Date: Jan 2018
Posts: 11
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#455 |
Unverified User
Join Date: Jan 2008
Location: Deutschland
Posts: 5,140
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The #Include Directive only works with a single whitespace between #include and the first "
If you have a tab between these (for example to align the script.txt), it will fail to open the #include with F5 and tells you that you are missing the " |
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#456 |
Archaeologist
Join Date: Jun 2009
Location: Poland
Posts: 1,014
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I read some time ago that there is bug in new TRNG versions - if you load save too many times, game will have low framerate, am I correct? Can you tell me details about this bug, when it exactly happens and are there ways to avoid it? I am using currently TRNG 1.3.0.1 and never encountered this bug so far. But if I will encounter and there is no any fix, I may be forced to switch back to 1.2.2.7.
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Tomb Raider: RMS Titanic |
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#457 |
Unverified User
Join Date: Jan 2008
Location: Deutschland
Posts: 5,140
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I have tomb4.exe 1.2.2.7 and trng.dll 1.3.0.6 and I encounter this bug.
https://streamable.com/prc5p Something that's weird is that it occurs suddenly. The FPS don't drop with the time. They simply drop once to 3-5 FPS and are only this when playing the game. Title, Inventory, Options have normal FPS. Last edited by TR-Freak; 06-02-18 at 20:36. |
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#458 |
Archaeologist
Join Date: Jun 2009
Location: Poland
Posts: 1,014
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Thanks for answer. So another question - save is corrupted and new game is required when it happen, or restarting game will fix this? If second case, it's not that bad..
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Tomb Raider: RMS Titanic |
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#459 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,302
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I use tomb4.exe 1.2.2.7 and trng.dll 1.3.0.7 and I do not encounter this bug.
![]() Not with my own game and not with Sabatu's game.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#460 | |
Archaeologist
Join Date: Aug 2012
Location: Ustí nad Labem / Czech Republic
Posts: 1,243
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Ohh and well, can you share with me your laras sound fx ![]() |
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