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Old 04-09-15, 18:43   #101
_Doppie_
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Originally Posted by mrox2 View Post
How does this relate to UT Development?? This is a modification which adds something that "didnt" exist in the first place, and yet you are comparing this to UT?
You are misunderstanding. I am actively working on UT development (and other stuffs but this one is my priority atm), so it means that I don't have much time for something else but I could eventually help for this project if it needs my knowledge, as simple as this. Nothing is being compared here.

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Your other statement is rather rude, saying "Biggest problem of this project is Gh0stBlade himself" just right away, at least he tried? why don't you go ahead and do it, Lol.
This is not rude. He knows what i'm talking about.
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Old 04-09-15, 20:29   #102
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It can be finished if a lot of motivated programmers join the crew. I'm already part of Unreal Tournament development but I could probably help for this project.

Biggest problem of this project is Gh0stBlade himself if you see what I mean. This is simply a "no".

gl
Gh0stBlade is still trying to get it sorted on his own, I commend him for still going on with it.

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I don't think you know what you're talking about.
Okay, I meant more in a sense that the files were built for the 360 (apologies for my poor wording) I've edited my post.
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Old 05-09-15, 21:40   #103
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Originally Posted by _Doppie_ View Post
It can be finished if a lot of motivated programmers join the crew. I'm already part of Unreal Tournament development but I could probably help for this project.

Biggest problem of this project is Gh0stBlade himself if you see what I mean. This is simply a "no".

gl
So... I guess we could help him (By "we" I mean everyone who want's to help)
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Old 05-09-15, 21:43   #104
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As far as I'm aware, last time I posted here it was about the engine simply crashing when meshes are swapped in. This means there has been no models from the Xbox version imported into the PC engine yet and it will stay this way until it is found how to at least swap an existing Lara PC model with a different costume which is crucial.




Regards.
It MUST be possible somehow !
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Old 03-10-15, 08:51   #105
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Originally Posted by TinCroft View Post
So... I guess we could help him (By "we" I mean everyone who want's to help)
And how can we help? I wanted to help, but I don't know how..
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Old 08-10-15, 10:13   #106
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Hey guys!
I created this thread to (maybe) get the Tomb Raider Underworld's DLC Packs to PC! How?!
Well a few years ago some guys start a project to convert the game but the project was abandoned! One of then, dimosz, work in few things after all! I'll post here all the progress made and what I think that can be done to make the dream of get this DLC Packs to PC!

Here is the link of the post that shows that the DLC's Menu are existant and fully functional:
http://www.tombraiderforums.com/show...33&postcount=1

Many people said that this is impossible but this same member said here that he already made this onetime in the past:
http://www.tombraiderforums.com/show...6&postcount=22

In that time or us was impossible to change any thing in the bigfiles, but today we already have a tool to translate the game to any language!

Here is some tools that other member did to help in the project:
http://www.tombraiderforums.com/show...2&postcount=40

They find a way to convert the images from the Xbox 360 Pack (with some bad results):
http://www.tombraiderforums.com/show...178907&page=14

You can look the full thread with other things like the codes and etc here:
http://www.tombraiderforums.com/showthread.php?t=178907

After all that I talked with dimosz about these and look what he says:

"Hi!
First of all, I didn't said that i'm cancelling the project. I said that i'm willing to put this work on the backround since it doesn't bring me any money. So, this project gains for me the less priority.
Secondly, I don't have the sensation that there is a team which work together. All my researches I've done alone, by my own. So why I should share my applications and my cool ideas with the persons who didn't make any contribution to this project (financial or intelectual).
Third: I can say that this project is still in a development, so I've didn't quit the work on my apps. There are good results on much sides.
For example, I've finally cracked the ATI XENOS GPU swizzle/unswizzle algo (it is very complicated, indeed). Here is the proof:



And, of course, this isn't all.
So, this project will have rather a commercial aspect than public."

And after this mensage the bad news:
"Hello!
Sorry dude, i'm not intereseted in this project development.
Besides, who will pay me, let's say, $200 for this DLC?
The answer is - NO ONE!"

And what I think that can be done:
Or someone remake the game in UDK or we can make a tem to continue this project, someone find a way to bring dimosz to the forum and find more people to help! I think that sephiroth99 the creater of translatr (Tomb Raider translation tool) is a good person to call, he already was involved with the project I guess and what is impossible before he made the tool to translate the game here is the thread of translatr (Tomb Raider translation tool): http://www.tombraiderforums.com/showthread.php?t=192774

To finish what have to be done:
-Now that we know more about the files from the game we can use the same system used in Lara Croft and the Guardian of Light! They were trying to inject the Xbox files in PC's bigfiles but I think that we can convert the files to PC and make Pack files like in LCGoL and find a way that make this work as the menu and all the other things from the DLC are existant and fully functional in the PC files!

Who is with me?!
Will the DLCs work if I got the game from Steam? I am currently replaying this game because I wanted to take some epic screenshots of the cut scenes to share with everyone on the TBU forum section. (More coming soon)
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Old 01-02-16, 23:04   #107
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Is there any way for me to help with this?? I fully support it as well. I have been trying to figure it out in way of an emulator for some time now but the files are extremely hard to put into a playable emulator file as they are all DLC.
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Old 03-02-16, 21:10   #108
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Is it possible to burn the DLC from the X360 on a DVD ? To install them again later without having to go on the x360 shop ?

I'm afraid some day the xbox360 online shop will close and that they will be gone for ever (and my money with that).
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Old 03-02-16, 21:19   #109
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By any chance are the textures for this in x2t format?
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Old 03-02-16, 22:53   #110
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Originally Posted by CheshireBitch View Post
Is it possible to burn the DLC from the X360 on a DVD ? To install them again later without having to go on the x360 shop ?

I'm afraid some day the xbox360 online shop will close and that they will be gone for ever (and my money with that).
This isn't possible, but you can hook up an external hard drive to the 360 and save the DLCs on that if your internal one isn't big enough.
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