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#101 |
Explorer
Join Date: Jul 2010
Location: Italy
Posts: 856
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Why are you testing weapons? They already work flawlessly
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I hope in some good news about TRNG! |
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#102 |
Archaeologist
Join Date: Mar 2005
Location: Netherlands
Posts: 2,378
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Nice!
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#103 |
Archaeologist
Join Date: Oct 2006
Location: Čire
Posts: 2,372
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It looks like the MeshSwap for the guns happens too early when drawing pistols - you can tell by how Lara is holding them. Also when putting the guns away - the Meshswap occurs late. I'm sure those are just minor tweaks.
![]() But nice to see progress!
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"Never sigh for a better world, it's already composed, played and told..." Last edited by disapearing-boy; 31-07-18 at 10:54. |
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#104 |
Tomb Editor
Join Date: Mar 2010
Location: Italy
Posts: 506
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Yes, I've already partially solved
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Tomb Editor Main developer |
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#105 |
Inactive
Join Date: Oct 2016
Posts: 3,888
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#106 |
Explorer
Join Date: Jul 2010
Location: Italy
Posts: 856
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We have to wait much time, but I'm sure this will be a great project
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I hope in some good news about TRNG! |
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#107 |
Relic Hunter
Join Date: Jul 2007
Posts: 5,494
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Keep up the amazing work!
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#108 |
Tomb Editor
Join Date: Mar 2010
Location: Italy
Posts: 506
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Fixed mesh swaps and guns drawing. Added gunflashes
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Tomb Editor Main developer |
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#109 |
Archaeologist
Join Date: Oct 2006
Location: Čire
Posts: 2,372
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You work fast. Great work!
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"Never sigh for a better world, it's already composed, played and told..." |
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#110 |
Explorer
Join Date: Jul 2010
Location: Italy
Posts: 856
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Wow, cool
![]() Will there still be a way to use TR4-5 style inventory? For the gunflash, in TR5 shooting enemies doesn't have it, I don't know why..
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I hope in some good news about TRNG! |
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